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Destiny

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Edited by Silent Echo113: 10/4/2015 12:58:26 AM
146

NightStalkers in need of adjustment?

The NightStalker is supposed to be all about shutting down supers and map control. Sounds pretty cool right? ...until you discover that directly impacting an enemy in a super doesn't shut down that super... Let me elaborate. The nightstalker bow fires a projectile that can kill a non armor-buffed (supers with damage reduction, armor of light, etc) target with a direct impact, and has a delayed tether that latches onto nearby enemies to suppress them after a short time. Except that it has a tendency not to suppress the enemy due to the long delay between impact, and tethering effect. In PvE, this delay is negligible. In PvP however.. well.. that's another story. The delay between impact and tether is significant enough that fast moving targets can simply outdistance the tether before it leashes them in. This also means that it does not shut down supers in a timely manner. (Ex: sunbreaker or stormcaller come around a corner prompting you to fire your bow in defiance of impending doom.. you land a direct hit on said enemy, but their armor has allowed them to survive the initial impact, and the tether has not yet taken effect... You are zapped/smacked with a hammer and die. Following your demise they are finally tethered, but uncontested and free to simply walk away.) This is frustrating in and of itself, but at least you've at least stopped that enemy's supercharged rampage.. unless that supercharged warrior is a blade dancer.. Blade Dancers have long been known to be able to avoid suppression via defender grenades by spamming their melee attack. Did you know this also applies to the shadowshot's tether? Go ahead, test it out. Maybe I'm just a bit rusty at the good old PvP, but I am of the opinion that nightstalkers could use a little extra love/balancing by the devs. [b]What about you? Dear reader, what are your thoughts about the Night Stalker's Shadow Shot in PvP? Could it use some adjustments? Or is it good the way it is?[/b] [u]EDIT: Possible solution could be that targets directly impacted by the bow are instantly tethered rather than having a delay.[/u] Edit: Seems like the majority of comments agree to some form of tweaking regarding the tether effect.

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