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#feedback

Edited by William AIA: 10/3/2015 5:12:51 PM
155

The Striker Subclass Has Been Rendered Inferior to Other Titan Subclasses

First let me say that I have been a Titan main since launch day with almost 24 days of gameplay just on my Titan. I have also played the other two characters for roughly 200 hours each. I have used all three subclasses extensively on all three characters. From the beginning, I had an issue with the Titan compared to the other subclasses available on the Warlock and Hunter. My largest issue is that both Defender and Striker encourage a play style similar to a 'tank'. However, the base stats of all three classes are relatively the same, meaning that Titans rarely actually have more armor. Once I use my Fist of Havoc, I have to hope that I killed everything with it. If not, I am a sitting duck with nothing to do but take flight. Additionally, the Warlock has a projectile Fist of Havoc with basically no risk but the same rewards as a Fist of Havoc. The Defender subclass is great since it provides a ton of utility, albeit it's fairly weak in the crucible since it gets popped by any other super. But its advantages in PvE make it a great choice. With the introduction of Sunbreaker, the Striker subclass has been rendered useless. Why would I ever choose a super with less offensive AND defensive capabilities? Hammers do overall more damage, last longer, provide sustain, and are more effective for single target damage. There's no jump advantage with Striker, the melee is even better on Sunbreaker with more reset opportunities, and Sunbreaker is overwhelmingly powerful in the Crucible. The only thing the Striker has that is superior to Sunbreaker is the flashbang grenade for support purposes. So Striker = garbage To fix this, I suggest Bungie develops the Striker subclass into an actual tank class. Keep the Fist of Havoc, since it's still a lot of fun to use, but add some buffs to the trees to encourage a front-line playstyle. I suggest that once Fist of Havoc is used, that the Titan is given a damage resistance buff that scales with the number of enemies killed with the Fist of Havoc. This gives the Titan a clear job; jumping into large groups of enemies, and tanking whatever is left afterwards. Since it scales with the amount of enemies killed, it wouldn't be overpowered in the Crucible. An additional suggestion I have to make Striker viable in the Crucible is a new jump modifier. Titans have been complaining for a while now that we do not have a blink (I count myself among these complaints). The issue draws back to the 'tank' label that Titans receive, in that a tank shouldn't have the same mobility as the other classes. However, a blink-like jump would support the tank mentality in PvE, since the Titan would be able to enter the action faster and more effectively. And you don't have to call it Blink necessarily, since it sounds rather dainty for a Titan. Call it surge. That's a lot more manly right? Obviously we are still experiencing the new subclasses so I may be jumping the gun, but I have found myself struggling to find an use for the Striker subclass as of late. TL;DR: Sunbreaker throws several Fist of Havocs, and is overall far superior to Striker; make Striker a tank subclass, give it a blink-like jump modifier (but call it surge) Edit 1: Thanks for the discussion, I feel I have clarify using the word "Useless" since it's a fairly absolute word. I only mean the subclass is useless relative to Sunbreaker. The reasoning being Sunbreaker just does everything (damage, sustain, melee, etc.) better, essentially making Striker useless. As many have pointed out, shoulder charge and lightning grenades have their uses. Additionally, the instant shutdown capability with Fist of Havoc (Panic) is unique to the Striker subclass. That being said, I still think there needs to be something more for the Striker to compliment the rush-down style that is implied with both Fist of Havoc and Shoulder Charge/Juggernaut. Edit 2: Many of you are justifying the strength of Striker with a specific exotic piece of armor (Helm of Inmost Light, Armamentarium). The problem here is that you're arguing that a specific piece of armor is needed to make an entire subclass worth using. This really sucks for those that struggle to get exotics. The subclass should be strong on its own, and then be complimented by the exotic, not the other way around. Edit 3: Some of you have made the point that the Striker has many abilities that resemble a tank-style, therefore they are tanks. Stuff like juggernaut and unstoppable make him a tank right? Well, unstoppable only works during super cast, and juggernaut only works while sprinting. Additionally, other subclasses have abilities that support more of a tank style. Defender has force barrier, Sunsinger has flame shield. Striker only has health regeneration on storm fist that stops once you take damage. So I disagree that the Striker is already a tank. It isn't much different from other subclasses as far as damage mitigation is concerned. Edit 4: I changed the title to be more representative of the point I am trying to make. Edit 5: At this point, the most common argument I am seeing to justify the viability of the Striker subclass is the uses of both lightning grenades and shoulder charge in PvP. Well yes, I suppose these help for PvP, but this does nothing in the context of PvE. Lightning grenade maintains some damage, but I much rather have flashbang utility. Other than that, Striker still suffers heavily in end-game PvE since Fist of Havoc is more likely to get you killed than get you kills.

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  • Striker has always been inferior

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  • Here is an example of an appropriate striker use. Modifiers active: Brawler Airborne Arc Burn Strategy: Equip Peregrine Greaves - Kick everything.

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    • I agree. However I would use my striker for trials if they brought back the armentarium

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    • While I agree with your post, you only scratched the surface. The old subclasses need to be reworked to be on par with the new ones for ALL CLASSES.

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    • I tend to agree that for a "Tank", strikers are pretty wimpy. Honestly they behave more like a suicide glass cannon. There are two things you said that I really, really agree with. Making there be a damage resistance buff based off the number of kills you get with striker sounds like an amazing idea. Also, buffing the damage in general is much needed. I actually LIKE how much PVE damage the sunbreaker damage does. We are demigods fighting hellish creatures, and the only super that really makes me feel that way when fighting a boss is the Sunbreaker. Instead of nerfing that, just increase the damage significantly of striker, and voidwalker, and golden gun, and arc blade supers. It would really add to the feel of the game, and it definitely wouldn't be gamebreaking since I can still to so much more DPS with a good rocket or Sleeper Stimulant precision hits. (With all that though, Sunbreaker hammer proximity detonation needs a nerf big time haha)

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    • Edited by Kirby235711: 11/1/2015 11:00:12 PM
      I've been thinking up an idea where fist of havoc deals more damage if you fall from a greater height, and the faster you're moving when it's activated, the larger the blast radius; Not to mention the melee could use some work (more damage or lunge maybe.) Juggernaut could use a buff too. Edit: I also thought that maybe after using the melee ability, your melee speed increases, maybe with a new animation that has you rapidly punching with both hands. Edit 2: Change the melee perks to 1. Increased duration of melee speed increase 2. All melees during the buff trigger the shockwave 3. All melees during the buff add super energy I can't even remember the names of the perks. That's how much strikers need the buff.

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      • Some hunters still run as bladedancers. Fist of havoc shuts them down.

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        • Lightning nades are still the best in the game

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          • Honestly I'd have to say striker has much better grenades. I love lightning grenades. Plus foh is one of the few things that 1 shot a sunbreaker. I think quite a few people play sunbreaker because they are fun and different. But it's already been stated they are looking to tome down sunbreakers. So I have a feeling strikers will be making a comeback.

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            • Edited by Kirby235711: 10/17/2015 6:39:40 PM
              My ideas for sunbreaker nerfs are: -Make movement speed during Hammer of Sol much slower. This will nerf the super, give it a more defined role as a sentry turret, and make the other 2 super upgrades more useful without needing to change them. (Suncharge gives mobility back and Sunspots aren't put at as much of a disadvantage from less mobility) -Make Melting Point less effective somehow. It way too effective. -Make Cauterize function more like Voidwalker's Life Steal. Basically make it less reliable. -Make Explosive Pyre as we know it only available on the exotic gauntlets. Change the subclass node of it so that instead, it gives the last 1/7 (something like that) of your primary's magazine can trigger a firefly explosion. -Improve Simmering Flames. Btw, If you're one of those titans that says that it's not overpowered because it's only the super that's a problem, Sunbreaker+Bad Juju

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              • Completely agree with you

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                • All classes have at least 1 class that have become obsolete in a certain area of the game. For PvP I personally feel like there is no reason to use a Striker or Void Walker. For PvE it stretches even further as Striker, Blade Dancer, and Void Walker all become pretty useless unless you use a certain exotic. Since Taken King I haven't seen 1 of these characters outside of a random Nightfall due to the modifiers. But running Heroic strikes or Raids it's clearly noticeable that these are the subclasses that are easily declining. Bungie needs to rebalance these subclasses. Maybe adding to the older subclasses later on will allow more usage out of them. I would hate for these, or any, subclasses to become totally obsolete, especially in the future if more subclasses are eventually added into the game.

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                  • Ohh I'm sorry I was busy listening to the screams of my enemies as they were vaporized by explosive lighting coming out of my arse. You can run, you can jump, but you can't escape

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                  • I'd have to agree. I'm a huge titan fan and have little to no desire to use striker when my sunbreaker is more effective. Maybe if stormfist was buffed? But I'm just spitballing

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                  • Edited by Mars3099: 10/10/2015 1:19:45 AM
                    every subclass is inferior because that class is stupidly OP

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                  • You mean the defender is inferior

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                    • It does not need to be fixed. Skate, skate circles around a sunbreakers head. I was in a control match when a sunbreaker and Hunter appeared. Hunter shot at me and the sunbreaker through hammers at me. You know what happened. I spun around there asses so quick they didn't kill me. In fact after my final rotation I Titan smashed that ass. Strategy, think on those feet.

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                      • Christ this post is aids

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                        • I agree. Striker is kinda meh. The only things I really like about it are shoulder charge and the grenades. But armimentarium and peregrine greaves aren't year 2 which were my favorite of the striker exotics. Plus the sun breaker took almost all of the striker melee options and put them on steroids. And cauterize works with all abilities, while transfusion only works with melee. Striker is still a good subclass, but sun breaker kind of made some of its abilities redundant.

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                          • They just need to nerf the hammer and all will be right again. Xoxo

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                            • People need to chill with the whole some supers are better than others BS. A real craftsman never blames his tools. All the supers have their own unique ability and if you choose to play that subclass then that is your choice. Strategy my friend, strategy.

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                              • Make the juggernaut perk give you full armor like the force barrier instead of just a shield in front of you

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                                • Bump

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                                • Striker isnt garbo... mobility with tiger knee, lightning nades still hurts and flashbang remain useful.

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                                  • Nah

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                                    • Edited by greenda1997: 10/8/2015 1:10:47 AM
                                      This is how they could fix it and make striker a viable option in both PVP and PVE When you hit the ground with fist of havoc you are immune to any damage for the duration of the shock pulses (few seconds). It may seem OP on paper but when you look at it against the other classes and sun breaker it would actually work. To me that would also make it a slight hybrid class between defender and sun breaker.

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