JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Forums

originally posted in: Bungie Weekly Update: 10/15/2010
10/20/2010 2:22:44 AM
0
[quote][b]Posted by:[/b] UltimateChaos What about in Campaign going back to a checkpoint over and over grinding mass kills with different weapons? Is that also a bannable offense? Or is there no problem with that? If it's not a problem, what is the problem with exploiting challenges? They're both exploitation of different kinds. One dealing with checkpoint creation on Campaign, the other with network connections. Is it the point that one is controllable, and the other is not? I don't mean these questions to sound like an attack, but just an observation. I'm sure everyone who is LtC by now did something like this with Oni: Sword Base and the Target Locator. I'd just like to hear your reasoning behind banning people who (to my knowledge) aren't hurting anyone elses gaming experience like standby and modding did for H2, and basically destroyed any reason to play matchmaking up to a certain point. I can understand from a security standpoint, that something like this could be used to take points away from people or something much more serious, I just want to hear a rationale. Thank you for your time. As for the update itself, I think weapon pickup should stay on for Sniper Attack. Sure, the ability to pick up an enemy weapon and go infi-fuel rod is not what it was ment for, but isn't there some way to make the weapons you pick up not infinite? (Assuming Bungie's tools are much better than our tools at making gametypes) As for Team Arena, I think some kind of Objective gametype should be input, as well as the removal of radar, as isn't the point of Arena to have an emphasis on skill? And teams should have to have the skills to win objective based games and be able to slay. Other than that, I think that's everything I wanted to say.[/quote] Polite you may be, but I'm not sure the assumptions suggested from your observations are valid. The ranking system is set up so that you earn your rank. That's why its fun, and it rewards those who work for it. Its just a matter of fairness, the fact that its already pretty easy to get these higher ranks is reason enough. While it may not directly ruin other peoples' gaming experience, Bungie built the Reach rank system to evolve beyond the Halo 3 ranking system. You may or may not necessarily have a problem with people exposing a flaw in the system to boost their rank above others like in Halo 3, but if you had a second chance you're probably gonna make sure that mistake doesn't happen in your next game. Think of it like this: Earning a high rank is fun, Bungie recognizes this and built the entire game around it. Players start finding ways to earn the rank without actually playing the game the way it was supposed to, and Bungie responds accordingly. At least the people that get punished are allowed to start over, and if losing their precious rank discourages them from ever picking up the game again, sucks for them. You -blam!- with bungie, and they'll -blam!- you back, they can handle losing a couple thousand cheaters, its Halo. And as for your input on the update, I again find your assumptions somewhat off. Despite being the developer of the game, Bungie does not have access to advanced Firefight options, or at least for gametypes in Firefight Matchmaking. Bungie designed the recent history feature specifically so you have access to every map and gametype you played in during matchmaking, including Firefight gametypes. My point is, Bungie uses the same options you have when you customize a gametype in Firefight, they can't go beyond what your custom options allow. And as for Team Arena, think of it more as Reach's ranked Team Slayer. You make it sound like a game of Team oddball or Territories would implement more player skill than say, Slayer Pro. The thing is that while objective games [i]can[/i] require skill, the opposite isn't exactly true, you can definitely succeed at an objective regardless of your ability to kill. Also, I'm not sure, but from what I can tell the rank you get every game seems to be entirely dependent on how well you fought, even in objective games, that might be why there's only slayer gametypes in the playlist that has its own ranking system based on how good your rank per game is. I'd give it a while, I'm sure MLG will enter Reach's playlists at some point, and those will probably feature some objective gametypes that balance out skill and ability to achieve objectives.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon