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Edited by MiamiG95: 9/28/2015 9:19:33 PM
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You want to nerf Sunbreaker?

So many on these forums are already crying for a nerf to the [i]only[/i] Crucible viable sub-class Titans have. The operative word here is [i]already[/i] - you know why that is? It's been a [i]week[/i] since Sunbreaker has been released, and now we have all the self-proclaimed PvP experts pouring in to tell us in their self-righteous tones that Hammer of Sol is [i]over-powered[/i]. A week was all it took for a few Hunters to decide they didn't like this new contender to the Crucible throne - before, they had little competition, but now, a [i]week[/i] after Hammer of Sol arrived, they've decided they've had enough. Remember when the Arc Blade insignia would flood your kill-feed game after game, indicating to you that some unstoppable Bladedancer was wreaking havoc on hapless victims for [i]fifteen[/i] seconds straight? Remember when the Golden Gun icon would pop up in the bottom left corner of your screen faster than you could track it? Now, Hammer of Sol is doing the [i]same thing[/i] and all of a sudden it's [i]not[/i] okay? Why was it okay for Bladedancers and Gunslingers to slaughter entire teams, but not so for Sunbreakers? Bungie, I ask that you don't take to heart what this group of spiteful Hunters has to say - they are bitter and have no interest in balance, they seek only to keep themselves at the top of the food chain and appeasing them would do more harm than good. They propose reductions to health, Hammers, and Armor - the things that are the very essence of the Sunbreaker. Changes to these aspects of the Sunbreaker would ruin the sub-class, and for that reason I ask you to [i]not[/i] listen to them, but to [i]me[/i]. The aspect of the Sunbreaker that skews the Crucible in his favor is [i]time[/i] - we are given twenty-five seconds to roam around the map to do as much damage as possible. I must say that is a bit much. A plausible change would be to reduce the time from twenty-five seconds to twenty - amplifying the sense of urgency while Hammer of Sol is active. This would also make it easier for bystanders to stall it out, which is already a [i]very[/i] viable tactic for surviving Sunbreaker onslaughts. That would be the [i]perfect[/i] resolution to everyone's problems. Do not reduce damage resistance. Do not reduce number of Hammers thrown. By reducing time, you would raise the level of skill needed to properly handle Hammer of Sol, seeing as right now it is [i]very[/i] forgiving of user error and can turn even the scrubbiest into slayers. Please, Bungie, don't ruin the greatest gift you've given us such a short time after we received it. [b]MODEST PROPOSAL:[/b] [b]Since everyone's greatest gripe seems to be the high damage resistance in combination with the healing factor, I'm going to suggest something. Eliminate Cauterize and replace it with a perk that enhances damage resistance, something like the following:[/b] [b]Fire Forged: Enemies brought down by your fire grant you ten percent damage resistance. Stacks up to three times.[/b] With this in Cauterize's place, opposing Guardians wouldn't have to worry about a Sunbreaker's health replenishing after each kill, making it that much easier to bring him down. The armor boost would make the Sunbreaker tough, but not invulnerable. Thank you for listening. If you have any suggestions other than the knee-jerk Armor and hammer reduction, please feel free to share.

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  • Titans: TITANS ARE THE TANK CLASS SCRUB! [spoiler]but we can move the fastest [/spoiler] [spoiler]jump the highest[/spoiler] [spoiler]have the best recovery passives[/spoiler] Titans: hungering blade op, pls nerf [spoiler]unless we have an upgraded version, then its alright[/spoiler] Titans: omg fusion grenades Op [spoiler]unless we have it[/spoiler] Titans: arc blade is too hard to kill, running isn't an acceptable strategy, it's a roaming super that I have to shotgun melee to take down [spoiler]unless we have it, and it has a ranged attack with more armor, proximity, tracking and an upgraded hungering blade, then you just need to learn to adjust bc you are scrubby [/spoiler] Titans: glitching a super is bad in PvP [spoiler]unless it's our super, then we're cool with it[/spoiler] Titans: lol hunters are so whiny [spoiler]we were only just expressing our frustration for the last year everywhere, that's different[/spoiler] Titans: we have no melee abilities at all! [spoiler]except for the ohk melee with a 3 second cool down that has health regen on kill, that doesn't count, even though it's counted as a melee, it's not, bc I wish to feel undervalued[/spoiler] Titans: WE ARE THE MASTER CLASS\RACE [spoiler]unless I want to be underpowered, then we've been undervalued to far too long[/spoiler] All the credit goes to timelordlogan for creation of this masterpiece.

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    • 2nd paragraph you spelt commander of crucible throne wrong You put contender might want to fix dat

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    • Why is it the only viable crucible sub class when there is two others.....

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    • Nova bomb= throw one bomb... With damage resistance for a very limited time... HoS= throw 5 orange nova bombs and have high damage reduction and health regen = fair

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    • Stop whining it's already getting nerfed

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    • Sunbreakers are easy to counter like legit you just stay I'm the air and keep strafing 90% of sunbreakers have no aim and miss every shot!

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    • Edited by CMDR Mat2596: 10/27/2015 9:00:26 AM
      As much as I agree the Titans needed a good PvP super... Sunbreaker with the right setup can be claimed as "OP". Just because Hunters were OP doesn't mean you guys should be OP for a few months to "even it out". It's not only unbalanced, it makes you a hypocrite. Don't let me get off on the wrong foot here, I will always support Titans even though I'm a Hunter. Bladedancers got nerfed to the floor, making a super just as overpowered as before the nerf doesn't make it balanced.

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    • You open by saying that blade dancer and golden gun are op... then defend a class that is a combination of the best parts of the two supers. Logic.

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      • DoT's stop cauterize... when will you guys figure that out. SB is not broken, you guys just haven't figured out how to stop it...

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        • Edited by Tekn0z: 11/2/2015 3:44:39 PM
          You could always kill a full health arc blade with a high impact sniper headshot. With sunbreaker titans you cannot. Stop pretending like sunbreaker isn't broken. It's the single most broken super since the game came out.

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          • It can take a direct Golden Gun shot. How is that fair? Wasting two GG shots on one titan? Please explain that to me. Gunslinger has never been OP and actually takes skill to use while you wildly throw your hammers and get kills by combustion.

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            • All I read then is 'wah wah wah I'm a stupid titan that couldn't bubble Bro) it damage resistance is already far to high and you want to make it higher. All it needs is a 5 percent reduction and it would be fine.

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            • Edited by Okaiten: 11/1/2015 11:32:36 PM
              If you get rid if cauterize might as well destroy the sublass and shouldn't supers be op You have to be careful not to destroy the subclass got pve too

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            • This is slightly off topic but everyone is saying HoS in OP which I agree with to some degree and people are saying that if you use sun breaker then your a scrub when what else have titans got we get shit if we use fist of havoc as a panicked super and shoulder charge that only leaves us with ward of dawn which is probably the worst pvp super so do Titans really have a choice.

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              • I have a suggestion. Tell people to shut up and play Titan or find another game if it can't stand it

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                • I use cauterize and the other perk so I have insta melee and health regen on a kill with my punch.

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                • Edited by Awol_status: 10/25/2015 4:35:17 PM
                  Make the hammers more powerful and cut them to three only , gun slingers don't get 8(?) one hit kills So drop hammers to 3-4 Give gun slingers a damage reduction buff that stacks each time you get a kill Give void walkers and strikers a larger blast radius And so on Don't nerf just bring everything else in line

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                  • "Panic Hammer" is the correct term.

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                    • Striker and Defender aren't viable? The best skirmish player I know runs Defender 24/7 and Striker and Defender are both amazing for Control.

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                      • No no no no. Everyone forgets the fact that every other super in the game is killable with a combo. BLADEDANCER Shotgun, punch= dead Sniper to the face= dead 3v1 = dead GOLDEN GUN Shotgun punch =dead Sniper to the face = dead 3v1 = dead SUNSINGER Sniper to the face = dead 3v1 = dead If he resurrects sniper to the face= dead again STORMCALLER Sniper to the face dead 3v1= dead Rockets= dead SUNBREAKER sniper to the face= not dead Shotgun punch = not dead Rockets = not dead 3v1 = not dead Another sunbreaker = dead Ionic blink stormcaller = maybe dead FOH = maybe dead if he can make it to him Sunsinger= not dead x2 Bladedancer= not dead Nighstalker= not dead but tethered Voidwalker = not dead seen it several times Conclusion IT -blam!-ING OP

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                        • I'm thinking about lowering the inbuilt grenades and horseshoes within the hammers. Titans will need to aim better and work a bit for kills while others can try to evade the hammers.

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                          • The only issue I have with it is that one time I shot a sunbreaker straight on with a rocket and his health was untouched.

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                            • Edited by McLovinxx1: 10/25/2015 10:54:36 PM
                              You can kill a GG with 2 Melees you can shotgun+melee combo or snipe a bladedancer. GG only has 3 shots, 4 by using a YEAR ONE HELM GG doesn't regenhealth Bladedancers super runs out way to quick and it got nerf to oblivion Very very limited range as well Yet you want to argue that. . . Tanking through headshots by a sniper Regenerating health per kill Having Unlimited range 6/8 hammers compared to 3/4 GG shots Crazy hammer blast radius Tanking through shotguns and Melee's Is not op?? Give me a break lol

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                              • No they already nerfed it mates so yu get less hammers that's enough

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                                • Nerf nerf nerf.... Can't you guys just can it and play the game!

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                                • Bitches about hunters asking for nerfs than proposes "Changes". Nothing to see here folks.

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