JavaScript is required to use Bungie.net

#technology

Edited by The Superego: 9/2/2015 5:34:37 PM
2

A Whirlpool of Stars: Weapons

[b][u]Weapons[/u][/b] [b]Solid[/b] Railgun A short range, high damage weapon. Must have 1 turn of charging before it can be fired. Can be equipped on medium to large sized ships. Damage: 4 Accuracy: 5 Autocannon A mid-short range, medium damage weapon. Semi-Auto. Can be equipped on small-large sized ships. Damage: 3 Accuracy: 8 Super Magnetic Shrapnel Cannon A mid range, anti-fighter weapon. Must be charged for 2 turns. Can be equipped on large ships. Damage: Immediately destroys fighters Accuracy: 10 Anti-Missile System (AMS) A short range, anti-missile weapon. Activates when missiles are about to hit your ship. Can be equipped on small-large ships. Damage: Immediately destroys incoming missiles and bombs. Coilgun A mid-short range, high damage weapon. It does no damage to shields. Must be charged for one turn. Can be equipped on small-large ships. Damage: 4 Accuracy: 6 [b]Energy[/b] Plasma Launcher A mid-short range, medium damage weapon. Semi-Auto. Can be equipped on small-large ships. Damage: 3 Accuracy: 7 Laser Long-short range, low damage weapon. Fires for two turns. Can be equipped on small-large ships. Damage: 2 Accuracy: 8 Pulse Laser Short range, medium damage weapon. Same as the laser. Damage: 3 Accuracy: 8 Tesla Rifle A mid range, low damage weapon. Fires for two turns. Has an EMP effect which temporarily shuts down enemy ships. Must be charged for 2 turns. Can be equipped on medium ships. Damage: 1 Accuracy: 10 [b]Special[/b] Mining Drone An extremely short range, low damage weapon. Can mine asteroids. Can be equipped on mining ships. Damage: 1 Mining: 1 resource per turn Tracking: 10 turns Repair Drone Can repair targeted spacecraft. Can be equipped on fighters and cruisers. Repair: +1 Tracking: 5 Assault Drone A short range, medium damage weapon. Can be equipped on small-large ships. Damage: 2 Tracking: 3 turns Bomb Traditional high-damage weapon. Can be equipped on bombers. Damage: 1 to shields, 5 to armor Plasma Bomb Same as bomb, designed to take out shields. Can be equipped on bombers. Damage: 5 to shields, 0 to armor. EMP Designed to temporarily shut down enemy ships. Can be equipped on dreadnoughts. Missile Launcher Mid range, medium damage weapon. Limited ammo. Can be equipped on small-large ships. Damage: 3 Accuracy: 5 Velocity: Good Mines Can be deployed to create a defensive barrier. Can be equipped by medium to large ships. Damage: 5 Accuracy: Only hit when they detect heat nearby. Nuclear Missiles Extremely powerful weapon. Can only be equipped by large ships. Damage: 7 also radiates the ship causing the personnel and ship to take 2 damage per turn Accuracy: 3 Velocity: Slow Solid damage is halved vs shields. Energy damage is halved vs armor.
English
#technology

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon