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Destiny

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Edited by XxGunknightxX: 9/2/2015 9:18:26 PM
14

Level 41 enemies

Hid OP in spoiler OKAY so for anyone genuinely concerned about the point I was conveying, It would seem that levels beyond 40 are simply a threat modifier, and provides no actual scaling Datto is better informed than Bungie (or just cares more about the information people actually want): https://www.youtube.com/watch?v=NHgS0sA39Jk It would also seem that As long as you are WITHIN 40 light of your target, you will not be scaled AT ALL. You deal damage based on how good your gear is, and receive damage based on how good your gear is. Levels mean jack diddly aside from meeting the requirements. So In a way I was right! THANK YOU BUNGIE! For level 41 enemies ;) Never been happier to be wrong :) Just wish Bungie could've said something, as opposed to Datto figuring it out [spoiler]Thank you bungie. I distinctly remember how happy everyone was the first time you artificially increased the difficulty like this. Glad to see it returning. Edit: No, our leveling system is NOT changing. Prior to level 20: a level 17 does 33% less damage to a level 18, and takes 33% more. After level 20: A level 27 does 33% less damage to a level 28, and takes 33% more. Bungie has stated nowhere THAT system is changing. They're simply removing light as our leveling factor, and returning it to experience. Edit2: My point isnt that I'm worried about the game being too hard. My point is I am worried about the game being too easy. Why doesnt Bungie just make these enemies do 33% more damage and have 33% more hitpoints, so that in December when the next DLC rolls around, I dont just skyrocket to being on par with them, I will only be stronger against them because of my 20 or 30 additional light from my gear (a much smaller bonus, obviously)[/spoiler]

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  • Yup, the encounters aren't difficult at all apart from vog. Case and point crota when you're the actual level of the encounter. Will be the same with skolas, it's already easy at level 34. This artificial increase pisses me off. Give us difficult mechanics and actual tactics.

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