JavaScript is required to use Bungie.net

#feedback

Edited by spooky: 8/31/2015 2:29:22 AM
164

Do Players Actually Believe Blink Needs A Nerf? (Cozmo/Deej!)

Yes

734

No

633

See Results

165

[b]Edit for Cozmo/Deej:[/b] Cozmo or Deej, if you are reading this will you at least inform us on how exactly the Developers are going about nerfing Blink? I do not see the problem in telling us unless you have not yet found a stable solution to the problem. It is a little frustrating not knowing how my fun will be effected. An answer would be greatly appreciated. [b]Edit for fellow forum users:[/b] I am sure we can all agree on the fact that we want to know exactly what is happening to Blink. Whether we agree on the fact that it does or does not need rebalancing, we can agree on wanting enlightenment on the situation. ________________________________________ Please read before answering. Hopefully we get some good results on this poll. If you want my two cents I would say trying to rebalance a perk that is very strong is understandable.. [u]Depending on the circumstances.[/u] There are two situations that will be commonly argued. Let's take a look at those situations. [b]Situation 1[/b]: [i]Blink is used to close the gap between two players. While the opponent using Blink uses a shotgun to kill his victim immediately after using Blink.[/i] Situation 1 is extremely common as I see it on a daily basis, and is easily the biggest complaint regarding Blink. 9 out of 10 games there is that one asshole who runs around with a Blink shotgun combo and sometimes many assholes. Though this situation is frustrating it is counter-able. There are one of two ways you can handle this and it's simple math. Your enemy is trying to close the gap while you want to keep the gap. Simply counteract their jump forward by jumping backwards and shoot your opponent while doing so. Option 2 is to whip out a shotgun yourself and pull your trigger faster than they can pull theirs. [b]Situation 2[/b]: [i]Blink is used to dodge incoming rockets or supers.[/i] Another situation where you will hear someone complain about Blink either being "stupid" or "overpowered". Honestly though this was the intent for Blink. A quick escape from incoming attacks. This is extremely counter-able. More so than situation 1. Simply time your rockets and supers better. Don't just throw them up expecting to see the kill feed plastered with your name on it. What really boggles my mind is the fact Blink is viewed as the bane of Destiny's PvP potential. Somehow Shoulder Charge and Fire Bolt grenades with Viking Funeral and Touch Of Flame are acceptable. Know what you vote is what you honestly believe in. I won't judge you for your beliefs. I respect all honest opinions and thoughts. [i][b][u]Does Blink Need A Nerf?[/u][/b][/i] [b]Edit 1:[/b] It shocks me to see people vote yet they have no argument as to why they voted what they did. Please, share your thoughts! [b]Edit 2:[/b] Judging on the results it looks like it's pretty much even. Maybe we should flip a strange coin and see if we Nerf it or keep it as is? [b]Edit 3:[/b] Do [b]NOT[/b] think I'm some scrub who is defending Blink. I'm a [i]top 1%[/i] player and am currently ranked 620 in the world for Trials Of Osiris (the only competitive game mode where stats matter). Also, I currently have a 47 DTR True Skill Rank. Check my stats at DestinyTracker. I say this not to boast, but rather to inform you. [b]Edit 4:[/b] The majority I see people saying no have very little argument behind what they say. It's either, "[i]Blink is so easy to use and get kills with![/i]" Honestly? Okay, Shoulder Charge is easy to use and get kills with. All you do is sprint and press one button. The other argument is, "[i]Blink shouldn't be able to dodge rockets! It's a rocket![/i]" Let's be realistic. This is a video game where you can resurrect from the dead. If I said, "Firebolt grenades shouldn't be able to bring you down to one shot in the body." It wouldn't get nerfed. Tons of people say that and I say it constantly, yet it doesn't get nerfed.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by All Skulls On: 8/30/2015 7:23:35 AM
    Personally I think blink doesn't need to be "nerfed" as much as it needs just a slight rebalancing. Something as simple as adding an extended cooldown after blink is used to prevent it from being panic spammed --effectively granting a form of invincibility-- and moving it more towards tactical usage. No it doesn't need to go or be made terrible or unusable, it just needs a little taken off the sides but the top left as is. An abilty-like cooldown would do it, leaving the voidwalker/bladedancer with a normal old jump after using it -- that's a compromise, a balance, not a Suros-like nerf.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon