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Edited by HantaFanta: 7/11/2015 7:09:07 AM
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Overly Complicated Final Raid Boss Idea

This is an idea I had for a final boss in a raid, Ulmot, the Cursed, who is the cause of the cursed thralls. Comment on what you think, and enjoy! Ulmot, The Cursed Setting: A large vertical tunnel going far up, and shortly leading to darkness below, with a total of 6 platforms spread across the walls, unconnected. There is also a purple energy going in a beam from the bottom to the top. Guardians enter to a platform that is shielded, similar to the shields you encounter just before fighting crota. In the middle of the platform, there is a relic that looks like a glowing purple ball. Stage 1: To begin, a guardian must pick up the relic. When a guardian is holding the relic they are unable to use any weapons, but they have a melee attack with increased damage, much like arc blade. After the relic is picked up, shriekers will start spawning in the room. These shriekers spawn in increasing amounts each wave (wave 1: 1 shrieker, wave 2: 2 shriekers, so on). In order to progress, the guardians must charge the relics super by killing these shriekers. Upon activating the super, the holder will jump and slam the ground, creating an explosion and destroying the relic. The explosion destroys the shields and stops shriekers from spawning, allowing the guardians to progress. Stage 2: The message appears “Ulmot has Awoken” as a very large ogre (quite a bit larger than phogoth) appears from the depths. At this point, bridges would form between platforms and thralls would spawn heavily. Ulmot, The Cursed stays in the middle, firing at the general direction of the guardians. One at a time, shriekers will spawn at each platform. After defeating all six shriekers, Ulmot will be stunned and guardians will deal full damage to Ulmot for 30 seconds. Guardians then have to defend until the shriekers spawn again, around 30 seconds later. Stage 3: Once Ulmot reaches 50% health, a message will read “Ulmot curses you”, and then Ulmot will put shields around every platform and destroy the bridges, also making any normal thralls in to cursed thralls. The relic will spawn in the room with the most guardians in it. The guardians must break the shields again, but with two differences from in stage 1. First, cursed thralls can walk through the shields, second, if guardians don’t break the shields in 40 seconds, they detonate, causing every guardian to die. If the guardians do break the shields, Ulmot will be stunned. Ulmot has a brief timer after coming back from being stunned before cursing again. Stage 4: at 5% health, Ulmot and crouch, becoming invulnerable to bullets. A relic spawns on a random platform and a guardian must jump over and use the relics super on Ulmot, in order to finally kill it. Hard Mode Differences: Stage 1: An extra shrieker spawns per wave. Stage 2: Thralls spawn much quicker and shriekers become hallowed. Stage 3: Guardians have less time to break shields and damage Ulmot. Stage 4: No difference.

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