JavaScript is required to use Bungie.net

#feedback

Edited by Silencer Tinman: 7/31/2015 12:20:57 AM
4

There is a problem with the PVE Boss fights

The majority of Bosses are set up with a powerful fast AoE Melee and a powerful fast long range attack. For most Non-MLG players this requires a low exposure high damage strategy, in essence get some cover and use a rocket launcher. I think that Bungie needs to reexamine boss design with attention to different engagement strategies at the various ranges. Create reasons to use primaries as the favorable method of beating the boss. Do not use modifiers, but instead weak points that favor that type of weapon. This can be seen with the spider tanks and goliath tanks where we favor sniper rifles rather then rockets. Some examples to help a shield that counts number of hits rather then damage to disable it favors auto rifles, fusion rifles, shotguns and machine guns multiple low hit point weak spots immune to blast damage on a fast moving target. Favors Scout rifles, Sidearms and Handcannons a greater use of debuffs mechanics rather then high damage effects. Imagine a boss that did no damage but instead its attack is an AoE missile that causes blindness and it regularly spawned exploding enemies (Cursed thralls, Supplicants...ect) the guardians would need to defend the blind and stay mobile.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon