The majority of Bosses are set up with a powerful fast AoE Melee and a powerful fast long range attack. For most Non-MLG players this requires a low exposure high damage strategy, in essence get some cover and use a rocket launcher. I think that Bungie needs to reexamine boss design with attention to different engagement strategies at the various ranges. Create reasons to use primaries as the favorable method of beating the boss. Do not use modifiers, but instead weak points that favor that type of weapon. This can be seen with the spider tanks and goliath tanks where we favor sniper rifles rather then rockets.
Some examples to help
a shield that counts number of hits rather then damage to disable it favors auto rifles, fusion rifles, shotguns and machine guns
multiple low hit point weak spots immune to blast damage on a fast moving target. Favors Scout rifles, Sidearms and Handcannons
a greater use of debuffs mechanics rather then high damage effects. Imagine a boss that did no damage but instead its attack is an AoE missile that causes blindness and it regularly spawned exploding enemies (Cursed thralls, Supplicants...ect) the guardians would need to defend the blind and stay mobile.
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Edited by Swift029: 8/5/2015 6:50:31 PMI don't want to switch between high and low rate of fire weapons depending on the boss.
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This is a good posting would be nice to see those kind of game mechanics lets hope the bungie gods are watching
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Bump.