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Destiny

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Edited by Helykaon: 8/16/2015 5:00:34 PM
117

Shipwreck; PvP map idea in Reef (aka Ghost Ship, my map exists!)

Map title: SHIPWRECK Location: Reef; Asteroid Belt Map story: the Cassini, an old earth colony ship that was set adrift, nobody knows what happened to the crew or passengers. The zero gravity environments, as well as the tight corridors, make it a perfect combat arena for close quarters engagements, and the debris field gives perfect long range sight lines. Map design reasoning: an asteroid (Zone B) crashed through the centre of the ship, leaving a very large hole straight through. The main intact parts of the ship are the command bridge (Zone A) on one side of the sinkhole, and the ship's Hanger (Zone C) is on the other. Zone A = command Bridge (think a star destroyer command bridge from Star Wars, with the flag being near the view ports) it is a very long room, very linear. there are 3 entrances, first is the obvious, a very narrow doorway on the top, the walkway. The other two are down in the ditch part, on either side. Zone C = ship hangar. The ship hangar is very open, staying in the open leaves you vulnerable. Cover is strewn across the floor in the form of storage crates and ships. There are 3 potential entrances: side, top front, floor front. Zone B = debris outside ship. (This part might be tricky because I want to implement Zero Gravity) when the asteroid left a giant whole in the ship, the left side of the hole in the ship broke off in debris. A large chunk of that debris houses zone B. players will need to bunny hop from pieces of Debris to reach it (this is where Zero-G comes in). It is wide open, and anyone attacking Zone B can easily be picked off by snipers near A or C, however, the inside of B is protected from snipers themselves. Key features: • the map is double layered, (admit it, no ship is that flat) this means that there is top level and bottom level. The only way you can change the level on is spawn, through the hole, either zone A or C, or the debris field. • Sinkhole: I'm just going to call the big asteroid hole sinkhole from now on. The giant sinkhole is literally a large hold in the map, if you don't make the jump you die. The thing is, since their are two levels, you have more options, you can take the high road up or travel more discreet on the lower level. And both sides of the sinkhole enter into the debris field. • debris field: vey tricky, what I am thinking of for the debris field is essentially 8 or so scrap heaps a platforms. But the cool thing is they are affected by the Zero-G; I.e. jumping onto one platform at an angle will send it in a certain direction. (Ps, when guardians are on the platforms, they won't slip off or anything, only time zero gravity works on guardians is mid jump) there is a border that stops the platforms from drifting away. When the platforms hit they will bounce back in the direction they came. (I wanted to add a y-axis rotation but people would be disoriented more than necessary) Weapon Pro's/Con's (aka will shotguns rule this map?) • Sniper Rifles: sniping is as always only useful on some parts of the map, such as the debris field as well as across sinkhole. • shotguns: useful as always inside of the Cassini, but I actually wouldn't recommend them over Fusion Rifles in the debris field. But they are great for rushing Zone's A and C. • fusion rifles: a rarer sight in destiny, Fusion Rifles will work well on this map. The debris field is where they shine. Where a well timed charge up is great to predict the platforms movement. Overall, the ranges are slightly higher on this map then shotguns. (I will be adding more in a little bit) TL;dr complicated details on the map layout and features if you want to know them, read the post. My Portfolio: https://www.bungie.net/en/Forum/Post/147136494/0/0 Edit: shout out to A Little Birdie! Edit 2: is this real??? https://twitter.com/TheLegendBlue/status/628654140365762560

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