Rapid Archetype (Silimar's 1.0, Atheon's, etc.): From .93-~.837s Crits and from 1.13 (low Armor)/1.2 (High Armor)-1.017-1.08s Body
Comes with a Recoil-based learning curve. After that the only limit is Range.
Stable Archetype (Low Down, For The People, etc.): From 1.00-.9s Crits and from 1.2-1.08s Body
Low Handling, easiest Auto to pick up and use.
Lightweight Archetype (Abyss Defiant, Vindicator, etc.): From 1.00-.9s Crits and from 1.2-1.08s Body
Less Stability but higher Handling than the Stable Archetype. Making for faster Aim Down Sight times and weapon swaps. Great for run & gun playstyles that want to be the first to the punch if not the hardest hitting.
Balanced Archetype (Her Right Hand, Dispatch I11, Grim Citizen, etc.): from 1.06-~.954s Crits and from 1.33-1.197s body
See Below
Precise Archetype (Vanquisher, Wolfslayer's Claw, etc.): From 1.06-~.954s Crits and from 1.33-1.197s body
Pretty much the same as the Balanced Archetype through and through, the only difference being slightly smaller general magazine sizes and slower handling to boost general Range & Reload Speed.
Necrocasm: From .86-~.774s Crits and from 1.4-1.26s Body
Monte/Hard Light: From .9/1.0-.81/.9s Crits and from 1.1-.99s body.
All Archetypes pulled from in-game weapons compared to the Brady Game's Strat-guide. Numbers pulled from exxtrooper's current TTK chart seen below.
https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/edit#gid=0
In regards to DPS, here's a database linked. Atheon's Epilogue and Her Right Hand are right on the first page so no scrolling up/down is necessary unless you want to compare to a Stable archetype.
https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/edit#gid=725573948
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The Summoner is KING. I still murder fools without the buff.