In the new 2.0 Weapon balance you're nerfing the fusion rifle bullet travel speed. If you notice almost no one uses them in PvP because their effectiveness is inconsistent. In stellar connection games fusion rifles are fine. Once you get to any less than stellar connections you can place shots right on the body and you're suddenly wondering where you're kill is. So your stuck in a scenario too far to melee, charging again takes too long and switching and shooting takes about just as long. A grenade is a good choice but you don't always have a grenade ready. You retreat and hope they are stupid enough to run around the corner after you stripped their shields away. But most of us aren't that stupid.
It seems that the laggier the match the more you have to lead people. If you run into a full agility hunter, forget it you're dead or you trade. Making the bullets fly slower your going to have a worse time using fusion rifles than the vestian dynasty.
In my opinion the projectiles need to fly faster so at medium range you all bullets hit if you're aiming right at the body or tighten up the rate at which the projectiles fly after each other out of the gun. The last idea is the least favorite of my ideas but I feel like if the spread for the gun was exactly the same every single time. It would help performance. For example if I shoot a wall, walk over a few feet and shoot again. The pattern would be exactly identical.
Most importantly buff the projectile speed if I sneak up on some one and have all the time in the world to choose my way to kill him. I shouldn't have any derpy moments of missing some of the projectiles because he's straffing in place to line up a shot.
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I agree. This is crit damage now. I rerolled my peruns fire and its one of the few isuable rifles right now and its already hard enough getting kills