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#feedback

Edited by index: 7/28/2015 7:22:05 AM
23

Improving the old Subclasses to the same standard of the new ones.

With the Taken King being the third installment, and with what we've seen of the new Subclasses, it's easy to say that most people will be trying out the new, and pardon my french, bad ass Supers that come with them. Although, this will not last, there will always be a need for a Defender Titan or a SunSinger Warlock, Hunters aren't really limited in the same fashion as their PVP/PVE classes seem to be rather well put together, I'm not as familiar with them so please someone who plays Hunter chime in if you feel you're stuck on one class for optimal PVE/PVP. My point being, is that abilities such as the Hammer of Sol, the new Emperor Palpatine hands, and the bow from the Hunter all look fantastic and fun, and they will be incredibly fun to use again and again. So, where does this leave the other classes? A nice Fist of Havoc can be cool the first times you use it, but eventually it is dry, and you realize the need to be a beefier member of the fire team, this class also doesn't lend very well to Raids as the higher end content requires maximum survivability. So, Defender is where you go, and no one can say they were excited the 50th time you put up your bubble. I'm a Titan because tanking is incredibly fun to me, taking a ton of damage and staying in the fight due to skill is my favorite aspect of gaming, but the Defender is reduced to getting a barrier to stay tanky outside, and when things get tough, or someone is down, you pop your bubble and revive, and the bubble has probably outweighed its usefulness. For Warlocks, the Void Bomb tends to have the same problem as the Fist of Havoc. It's not precise, and while I'm sure many Warlocks can find ways to make the Voidwalker work, the ability to self resurrect is priceless. In Nightfalls, in Raids, in Prison of Elders, it is just incredible for saving fights, or making Last Guardian Standings less stressful. So, where am I going with this. What I'd like to see with the Taken King, although I doubt we will see these changes in this expansion, are improvements to the original sub-classes, and the introduction of either a alternative super for each, or, a improved super. If we look at the new Classes supers, we can not wait to use them over and over. Throwing hammers of fire while you're set aflame just wrecking everything? Destroying tons of enemies with arc lightening from your hands, and making a precise shot to lock down enemies with a bow of Void all look amazing, and all while taking you in third person for a awesome effect. I would want the old supers to reflect this style of running around in third person and doing something tied to the class you're playing. Void Caller can go in third throwing orbs of Void that explode, an alternative to throwing one massive orb. Defender Titan could have a shield, much like the artifact in the Vault of Glass that absorbs and blocks damage, and you can throw it to bounce off of enemies, or explode on one to do massive damage. I'd also like to see more skills that enhance or show visually the class off, I don't think we have enough diversity between the classes, and until we do the game will feel more dull forcing people to switch between sub classes to meet specific needs rather than staying and truly enjoying their class. I hope the new class specific weapons with TTK will hint at these changes I'dl like to see, or exotics that alter supers in the same way, but I guess we will just have to wait and see. If you made it this far thanks for reading.

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