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7/21/2015 3:29:18 PM
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Special/Heavy weapon tuning analysis

(this is continued from a previous primary weapons post) Shotguns I love rolling with a Shotgun whether it be PvP or PvE, but lately in PvP it’s been a bit much. As we all know, a few months ago Lord Saladfingers started selling Felwinter’s Lie, and the release of House of Wolves flooded the gamescape with good base-stat Shotguns ready to be rerolled again and again… and again until shot package or rangefinder showed up with a non-throwaway perk and a range increase on at least one of the trees. And then things got ugly. Changes: - Shotgun perks that enhance lethality at range should be less effective when combined with a high initial Range stat: - - Reduce Shot Package Accuracy buff by 30% - - Rangefinder adds a 5% base Range increase on ADS (was 20%) Shotguns should require at least a little bit of foresight and these changes will separate tactical Shotgunners from people who just run around mashing R2 or RT, when they get into a crowd - Reduce Precision Damage multiplier on Shotguns by 10% I don’t mind if people take a second to line up a headshot with shot package, but currently there is no indicator on the kill screen or killfeed which leaves us in the dark (I know it’s coming with the taken king and we really need it), if you get killed with a shotgun, we tend to think it was a body shot and at some ranges, rage and controller twisting ensues. - Reduce damage against AI combatants by 10% Do we need this nerf? It depends on who you ask--Phogoth:”what is this Shotgun you speak of,” Reaver Captain:”The Fourth Horseman haunts my dreams.” Yes, Shotguns can get excessive in PvE but at the end of the day, it comes down to risk/reward. If you want to run into a group of enemies with a Shotgun you risk getting downed everytime you do it. Enemy melees often hit hard; I want whatever comes out the barrel of my shotty to hit back harder. “other” PvP shotgun changes, - blinking and sliding create brief periods where firing a shotgun causes the weapon to dismantle and your guardian to implode - crouching with a shotgun to hide on the radar highlights the outline of your guardian through any wall across the entire map and nearby guardians get infinite grenades, melees, and a fully charged super - snipers can hit crouching shotgunners through however many walls it takes Fusion Rifles *PvP troll reading through 2.0.0 preview* (reads Shotgun nerfs): ‘Rats, am I going to have to switch to Fusion Rifles’ (scrolls to Fusion Rifle changes): ‘Uh no. No I don’t’ Getting killed with a Fusion Rifle other than the Bow or Mythoclast is currently less common than seeing legendaries (or maybe even exotics) drop postgame. These weapons are unique to destiny, you guys should be pushing for their success Changes: - Slow charging, high Impact Fusion Rifles have decreased Range values - - Makes it more difficult to max out Range for these weapons My Praetorian Foil has enough issues with enemies either jumping or scattering when they hear it whirring its way to a shot. Fusions don’t need more trouble. - Projectile Speed for Fusion Rifles is slightly reduced - - Emphasizes the need to lead a targets outside medium range *shotgunners laugh.* I wouldn’t suggest this for even the Mythoclast or Bow, so cool it with everything else. Fusion Rifles are obsolete in PvP as is. You can hear someone charging a fusion rifle from halfway across the map, and it’s hard enough to hit someone when they know exactly what’s coming. - Improve Accuracy for short range Fusion Rifles - Reduce Accuracy for long range Fusion Rifles “Rifles” are meant to be accurate, period. And furthermore, if I need to wait 2 seconds for a gun to fire, you better believe it better hit whatever it is I’m aiming at. Let hip fire shots from a Fusion have a wider cone and give ADS shots from a Fusion Rifle have a more narrow cone, Snipers=long range, Shotguns=close range. Fusions=at least try for something near mid range Sniper Rifles Final rounding is gone, no intro needed Changes: -Final Round on Sniper Rifles buffs precision damage only, not base damage - -This change only affects this perk when combined with Sniper Rifles I openly fist pounded the air on a crowded train when I read this. Rocket launchers boom boom boom boom boom boom boom Changes: -Slight increase in base Blast Radius. -Grenades and Horseshoes proximity detonation reduced. If you complain about a grenades and horseshoes nerf, get over yourself. It’s a shoulder-fired rocket, be glad it doesn’t just go straight until it hits something, then an explosion, you know like how rockets work. The full google doc review is in the link above and it covers everything primary post: https://www.bungie.net/en/Forum/Post/140569533/0/0

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  • Not only the buffs you suggested for the fusion rifles but also some PvE buffs. Maybe like doing extra shield damage if its the right element? That way it would make the damage more on par with shotguns.

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