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2/6/2009 11:22:32 PM
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Bungie Weekly Update: 02/06/09

Killballs, the grid, and Forging on a budget. [url=/news/content.aspx?type=topnews&cid=17195] click for full story [/url]

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  • I dont know why anybody is saying good update. All the info they put in the update is a let down. People thought the grid would allow you snap objects in place and now we know you cant. People were also hoping you can place kill balls all over especially useful for creating sky maps and you cant. Really why only 2 kill balls that sux. Thats the most dissapointing thing for me. Also whats the deal with the second budget thing. Is that really that hard to fix.

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  • [quote][b]Posted by:[/b] SatansReverence There is no such thing as a glitch that cannot be fixed.[/quote]Yes, there is. Usually happens because its connected to some intrinsic of the file/program. When it happens, you have to start over from scratch. I don't think Bungie would be happy having to start anew.[quote]Ask yourself, how many glitches are in the Halo 3 campaign?[/quote]Several, but since they do not hamper gameplay, they need not fixing.[quote]Not only is the campaign thousands of times bigger[/quote]A level is a level. It is likely a glitch in the game engine.[quote]complicated then sandbox[/quote]You cannot claim that (do you work at Bungie)? Even so, a level is just a level. Just a collection of scenery and objects. As I said, its probably an engine glitch, or a glitch that arises from the map and engine interacting.[quote]but there are no glitches[/quote]Yes, there are. Just google for halo 3 glitches.[quote](Or any that are noticeble.)[/quote]It is true that you have to look for the campaign glitches, but that's because you interact with campaign as a player, not an editor.[quote]Bungie cant be bothered to fix it.[/quote]You are stupid. It is sad that you think Bungie doesn't want to fix something. You obviously do not know what it means to be a creator. Anybody who creates something (whether they're an artist, programmer, sculptor, engineer, or what have you) is their own harshest critic and can easily see, and hates, any imperfections.

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  • [quote][b]Posted by:[/b] PipWinsAgain I reached the OLN limit in foundry, I had to spawn around 350 items[/quote] If this is the theoretical limit on sandbox then half of it would be saved. Just have to remember to put all the crappy weapons and spawn locations into a pile. But as for the Killball, if we cannot change the shape of it, IT IS 100% USELESS. [Edited on 02.06.2009 5:07 PM PST]

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  • Glad to see some of the questions I had answered, a lot has been cleared up for me. 'Twas a nice read.

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  • Cool update, I am really excited to get my hands on the Killball, looks awesome. The blue grid is kind of cool, it'll help when I am trying to make a wall or something straight. Just curious and I know you guys don't know a whole lot after the mythic preview thing, but to the people who didn't pre-order LCE Halo Wars will we still be able to play the content required playlists until the maps come out on Marketplace? Edit: Reworded a couple things. [Edited on 02.06.2009 5:01 PM PST]

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  • I reached the OLN limit in foundry, I had to spawn around 350 items

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  • The update was awesome, very informative stuff in there :) Oh and Lukems ... stop cheating on getting the first post every time. You jerk. ;)

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  • KIllball...LAWL! OLN...WTF BUNGIE?!?!?! Sounds really really dumb. I was hoping that the section was them getting rid of budget. XD Well wait to try it out...but it sounds like it'll make me mad. >_<

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  • [quote][b]Posted by:[/b] WB Wolves After doing a little research, it looks like those who don't get Halo Wars LCE will be waiting around a month and a half (got from the Gettysburg and Prophet of Truth attack Earth comparison). Thanks for the info. Good update![/quote] You got to be kidding me. A month and a half? That better not be the case or ill be part of the little kids getting pissed on the forums. I refuse to play microsofts "little games"

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  • oh joy.. i can imagine all the spam maps already

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  • Can't wait to try out the killball.

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  • [quote][b]Posted by:[/b] WOW Im so HOT [quote][b]Posted by:[/b] SatansReverence [quote][b]Posted by:[/b] WOW Im so HOT The OLN has always been present. They're just making sure we know about it so we can make the most out of our Sandbox variants. [/quote] I know there is the single object limit on Foundry where you can only have 24 double boxes etc but I have never ran out of items to place before running out of forge dollars.[/quote] Well, that's good because I'm sure it will still be hard to reach the OLN limit in Sandbox.[/quote]The difference is, on Foundry you have a $710 budget and on Sandbox we hae a $500 something dollar budget and bungie is awarning us of a glitch that they cannot be bothered to fix.

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  • You guys couldn't even bother to raise the OLN? Really? That's sort of lazy, to create a lame workaround instead of actually fixing the problem.

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  • TO ALL WHO ARE CONFUSED ABOUT THE OLN THE OLN IS [b]NOT[/b] SOMETHING NEW, IT HAS ALWAYS BEEN THERE It is just part of the game, every map has the same limit.They COULD have made it bigger when they were making the game, but there is absolutely [b]nothing[/b] they can do about it now. I find it interesting that they glitched the existing objects, and am kinda wondering how they managed that, unless they somehow count in addition to the OLN, in which case it makes sense, as re-making them would lower it, but leaving them on would keep the limit above normal. [Edited on 02.06.2009 5:21 PM PST]

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  • I don't quite understand the logic here. A budget is a forgers worse nightmare. It is an unfortunate setback and can destroy a lot of great ideas. It limits the creative mind and sets boundaries. Many forgers, if not all, are infuriated when they spend their entire budget. So why on earth would a second budget be installed? Forgers are already limited to what they can create. On top of having a second budget, you inform us that if we try and make a canvas, we will end up hurting ourselves in the long run. Being forced to move the original objects out of the way in order to forge is an extreme inconvenience. It seems that this would be taking a step backwards. This update was indeed a dream killer, and a barer of bad news at the same time. I do however like the idea of a killball, kudos to whoever thought of it. It would seem that Shishka already made good work of it. I am very anxious to see what people can create using the killball. Unfortunately I am going to have to say that a killball will not revive this map. I am deeply disappointed in, not only the layout and design of this map, but also the inconvenience it brings to forgers with a second budget. Who knows, perhaps there is a diamond in the rough.

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  • [quote][b]Posted by:[/b] hal0man88 "Gettysburg's departure for Earth to warn of the Covenant invasion and Regret's slipspace jump out of the skies above New Mombasa." I swear I've heard that used as a ship name before in the Halo universe, was it from one of the books?, is that the ship that we start H3:ODST on?[/quote] Gettysburg was the ship in First Strike the cortana found above Reach. She attaches it the Ascendant Justice so she can use it's fusion reactor to provide more power to the Ascendant Justice. After the Ascendant Justice is destroyed, it's the ship that John, the rest of the Spartans and Johnson take back to Earth. There's 37 days between them leaving for Earth and Regret's slipspace jump out of new Mombasa.

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  • [quote][b]Posted by:[/b] SatansReverence [quote][b]Posted by:[/b] WOW Im so HOT The OLN has always been present. They're just making sure we know about it so we can make the most out of our Sandbox variants. [/quote] I know there is the single object limit on Foundry where you can only have 24 double boxes etc but I have never ran out of items to place before running out of forge dollars.[/quote] Well, that's good because I'm sure it will still be hard to reach the OLN limit in Sandbox.

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  • [quote][b]Posted by:[/b] WOW Im so HOT The OLN has always been present. They're just making sure we know about it so we can make the most out of our Sandbox variants. [/quote] I know there is the single object limit on Foundry where you can only have 24 double boxes etc but I have never ran out of items to place before running out of forge dollars.

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  • [quote][b]Posted by:[/b] AT AT Assault [quote][b]Posted by:[/b] sharkie75 At one time the mythic map pack was 6 maps. Now its just 3. It's going to be 24 maps total. That is the bottem line.[/quote]So you have a concrete source stating that the other three maps are definitely not Mythic? The bottom line is there isn't one. Not all the cards have been played. Just how a lot of people thought there was going to be a super forge; they tried to make an assumption without all the information.[/quote] It doesn't matter if they are mythic or not. The update said 24 maps total. We're at 18. So 6 new maps mythic or not.

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  • Meaty update! I assume that the kill ball is what you're supposed to get the tank dropper achievement with?

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  • [quote][b]Posted by:[/b] AT AT Assault [quote][b]Posted by:[/b] SatansReverence Failure 1) Killball, what’s the point? If we can’t change the shape of them and cover the entire flaw of Sandbox so forgers can have maps suspended in mid air and make you die if you fall off. I ask again, why?[/quote]Create pachinco like funnels and put kill balls at the the collection points.[/quote] That is not even slightly feesable. [quote]Failure 2) You find a glitch on sandbox with OLN and decide to not give a -blam!- about it and leave it in. How can you, one of the worlds "best" game developers, leave in a stupid glitch that (from memory) doesn't happen on your other forge map AND takes SO many options away from your new one?[/quote]You actually think they didn't try to fix it? From the sounds of it, its a bug they couldn't fix and are forewarning us about it. Programs these days are so complex there's a good chance there's going to be a bug or two that can't quite be fixed.[/quote] There is no such thing as a glitch that cannot be fixed. Specially if a game or map is still in development. Ask yourself, how many glitches are in the Halo 3 campaign? Not only is the campaign thousands of times bigger and more complicated then sandbox but there are no glitches (Or any that are noticeble.) and yet Sandbox has a glitch and Bungie cant be bothered to fix it.

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  • Sandbox looks hawt!

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  • [quote][b]Posted by:[/b] sharkie75 At one time the mythic map pack was 6 maps. Now its just 3. It's going to be 24 maps total. That is the bottem line.[/quote]So you have a concrete source stating that the other three maps are definitely not Mythic? The bottom line is there isn't one. Not all the cards have been played. Just how a lot of people thought there was going to be a super forge; they tried to make an assumption without all the information.

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  • [quote][b]Posted by:[/b] SatansReverence I'm sorry but Bungie fails again Failure 1) Killball, what’s the point? If we can’t change the shape of them and cover the entire flaw of Sandbox so forgers can have maps suspended in mid air and make you die if you fall off. I ask again, why? Failure 2) You find a glitch on sandbox with OLN and decide to not give a -blam!- about it and leave it in. How can you, one of the worlds "best" game developers, leave in a stupid glitch that (from memory) doesn't happen on your other forge map AND takes SO many options away from your new one? I would rather not get any mythic maps till ODST so you can make them PROPERLY. [/quote] The OLN has always been present. They're just making sure we know about it so we can make the most out of our Sandbox variants.

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  • "Gettysburg's departure for Earth to warn of the Covenant invasion and Regret's slipspace jump out of the skies above New Mombasa." I swear I've heard that used as a ship name before in the Halo universe, was it from one of the books?, is that the ship that we start H3:ODST on?

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  • [quote][b]Posted by:[/b] SatansReverence Failure 1) Killball, what’s the point? If we can’t change the shape of them and cover the entire flaw of Sandbox so forgers can have maps suspended in mid air and make you die if you fall off. I ask again, why?[/quote]Create pachinco like funnels and put kill balls at the the collection points.[quote]Failure 2) You find a glitch on sandbox with OLN and decide to not give a -blam!- about it and leave it in. How can you, one of the worlds "best" game developers, leave in a stupid glitch that (from memory) doesn't happen on your other forge map AND takes SO many options away from your new one?[/quote]You actually think they didn't try to fix it? From the sounds of it, its a bug they couldn't fix and are forewarning us about it. Programs these days are so complex there's a good chance there's going to be a bug or two that can't quite be fixed.

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