JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline today for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Destiny

Discuss all things Destiny.
Edited by WOLF: 7/7/2015 6:52:58 AM
11

How to balance weapons

I think all of these are good

8

I think all but a couple are good

50

You stupid bruh

88

DAMAGE % ARE TOO HIGH I KNOW Take them with a pinch of salt :) PvP and Pve changes: Fusion rifle damage +5% Slightly reduced bullet spread for fusion rifles Handcannon damage reduced by 5% Handcannon range reduced by 25% Shot package effect reduced by 30% Final round now only affects minions of the darkness Scout rifle damage increased by 5% Auto rifle damage increased to just under their former glory with the lowest impact archetypes receiving the largest buff. Auto rifle recoil increased by 10%-15% Increased reserve ammo and ammo drops for lower damage higher ROF machine guns Hard light damage increase by 12%, recoil reduced to near zero. Range kept low. Nechrochasm magazine size increased to 72, damage increased by 60% and cursed thrall explosions trigger on ALL kills, precision or not. All rocket launchers damage increased by 5% except Gjallarhorn Gjallarhorn damage reduced by 15%, all from the initial damage (wolfpack rounds still do same damage) Dragons breath has tripod as a hidden perk, with it replaced by Grenades and Horseshoes on the perk tree Super good advice recoil reduced and damage increased slightly Pocket infinity range increased slightly Fourth horseman's final perk changed from return to sender to triple up (all three perks can be selected from the middle tree) No land beyond has reduced sway, doubled bolt speed and doubled reserve ammo All prison of elders weapons have fallen disruptor (bonus damage to fallen majors or ultras) added to their perks without any others being removed. Slightly increased range and accuracy for both current sidearms in the game Send it and perfect balance replaced by extended mag and speed reload on thorn. PvP ONLY changes Shotgun damage reduced by between 20% for the highest impact archetype and 0% for the lowest. Melee range for warlocks and blink hunters reduced by 15% Heavy ammo per crate reduced by 20% Handcannon ranges are all reduced by a further 25% Thorn's damage over time nerfed so one headshot and two body shots plus burn is required to kill. Reduced pulse rifle damage by 2.5%% Opponents have a 5% chance of dropping special ammo on being killed, will disappear when you die or after 15 seconds Combined arms is made a regular playlist with more abundant special ammo (for snipers) Edit: Take the damage percentages with a pinch of salt, they are too high in most cases seeing as a 2.5% nerf to auto rifles made them unusable

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • This is so incredibly unbalanced. Your shotgun nerf would cause high rate of fire shotguns to reign king in PvP. 10%-25% auto rifle damage is too insane, they only nerfed it by 2.8%, it needs a way smaller buff. The special ammo drop from enemies is something they took away a while ago to prevent shotguns from ruling crucible, they still do but they run out of ammo a lot more often now. Please don't consider this a good list of buffs for weapons, it's unbalanced as hell

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon