I have been playing destiny since beta and was wondering how everybody thought of these exotics being in the game. I spent some time and discussion with a few others while designing them. Let me know your opinions and feedback for future adjustment.
[b]Alucard’s Curse (Sidearm)[/b]
Description: A wise vampire knows when to feed, a clever one knows how to do it in style.
Arc Type: Dreg’s Promise
Magazine Size: 24
Element: Void
Sight: Sureshot IS
Perks:
Starter: Reserve Ammo (This weapon spawns with additional ammo)
1st Tree: Aggressive Ballistics
Field Choke
Smart Drift Control
2nd Tree: Third Eye
3rd Tree: Send It
Field Scout( buff mag size to 29)
Perfect Balance
Unique Perk: Blight of the Vampire (Kills grant bonus damage for a short time. Precision kills grant health regeneration.)
[b]715 Awoken Cleanser (Sniper)[/b]
Description: Bathe in the Void light! Praise the Queen!
Arc Type: Black Hammer, Efrideet's Spear
Magazine Size: 4
Element: Void
Sight: Shortgaze SLH10
Perks:
1st Tree: Aggressive Ballistics
Linear Compensator
Soft Ballistics
2nd Tree: Unflinching
3rd Tree: Armour Piercing Rounds
Perfect Balance
Field Scout(Buff magazine size to 6)
Unique Perk: Purity (Killing a target makes the target explode. Additionally the kills create an Area of Effect around the target dealing Damage over Time)
Note: In Crucible the AoE deals 5 damage per tic for 5 seconds
[b]Marksmen’s Left Hand(Scout Rifle)[/b]
Description: A good sniper is nothing without his trusty spotter to his side.
Arc Type: Scholar, Gheleon’s Demise
Magazine Size: 19
Element: Arc/Void
Sight: Ranged Lens RLS3
Perks:
1st Tree: Field Choke
CQB Ballistics
Aggressive Ballistics
2nd Tree: Full Auto
3rd Tree: Flared Magwell
Perfect Balance
Field Scout (Buff magazine size to 27)
Unique Perk: Overwatch (Radar stays active while aiming down this weapon’s sights. Hitting targets marks them and marked targets receive moderate bonus damage (possibly from friendlies))
NOTE: These weapons were created due to variety needed with elemental types and tactical options in mind. Perks were chosen/ created out of visible popularity in how the community has swayed on certain weapons that match and on the usefulness that the perks can provide.