So, we've all seen the train-wreck that is Trials of Osiris, and how it embraces unbalanced PvP. The question is how should it be balanced next week?
EDIT: To everyone parroting the same crap ("HURR DURR DURR, GIT GUD"), piss off. You're not contributing anything, or discussing why changes shouldn't be made. I got Flawless on my characters, and you know how I did it? Vex Mythoclast, Last Word, and the Ram. It's boring as shit using and seeing the same weapons and rushdown tactics over and over. If you deviate from this, you lose because PvP is a gimmicky joke. Unless Bungie pulls a miracle and balances PvP forever, it will never be truly competitive.
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I personally think it's quite balanced. I only have 2 possible but not necessary changes. 1) only one heavy box that should drop and it should be in a neutral location. 2) have multiple beginning spawn points that switch every/every other round (not all maps are balanced like burning shrine)
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I think it'd be better if there were limited revives. Like, you can only be picked up 3 times in a match, or something along those lines.
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It's unbalanced so people feel rewarded if you want all guns and people to be the same this game would be boring also an unbalanced game doesn't mean it's broken it means you must work and do well to get better and stronger lots of games use the level advantage system this game just implements it in gear AND guns so don't try fixing something that doesn't need to be fixed if anything the severs should be fixed first
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I enjoyed trails this weekend... I maybe addicted to it! But I've been playing with my crew since the old halo days.
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Anyone complaining that the trials is unbalance simply needs to step your game up. Your argument is equal to gettin invited to the Super Bowl only to ask them to change the rules. If you're not good. You're not good. And you should be excluded from mars because of it. This game has been nerfed so much to make it more equal to scrubs and it has simply ruined it.
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No radar. Non exotic/raid primaries only. No specials no heavies. Just you. Your skill. And your primary.
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How about skill based match making, I know the connection issues would be horrible but they are already from my experience. There's kids random to each other playing teams with 2 previous flawless champs backpacking a scrub....and getting housed. Aside from that the mercy boon should take effect if your lagged out. I had one loss on my second run....where I was lagged out. BS-a-palooza
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It's fine just like it is
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None your terrible get better
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Id like to see a weapon lock system that changes every week. One week auto rifles, shotguns and lmg's only. The next week hand cannons, snipers and rockets, the next pulse, fusion and rockets. Something along those lines I think this would actually make this more interesting and not have it be a thorn fest constantly
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Eliminate the overshield when players are being revived.
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Add a tab that says no exotics
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Really? No radar? That sounds cool until you get -blam!- by some camping fag with a shotgun or someone with invis using a shotgun.
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I would suggest that the spawn location be switched each round and have like extra xp to those fireteam that go 5-0 on a match.
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No exotics or supers
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Just simply put match making based upon skill
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Is trials over for the week?
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None of the above. However, randomizing the spawn side might make it better. 1 round you might be on one side, and the next round on the other side, but you never know which until you spawn. I'd enjoy that.
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Everyone has access to the content. Nothing unbalanced about it
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no guns
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No supers and no revive .
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How does radar unbalance crucible? Every player has it, so it doesn't shift benefit to one more than another....
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No revive would be great.
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Idiot
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Think you're missing the point. ToO is SUPPOSED to be unbalanced. It rewards those who have grinded through both crucible AND raids AND PoE. It's an endgame activity for those who have achieved and accomplished much in the game already. Not everybody's gonna have a 365 vex/TLW and the ram within days of the DLC dropping. Yes there are weapon imbalances in Crucible, but the problem is not exclusive to ToO.