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#feedback

5/20/2015 4:07:00 PM
13

We need more void exotics!!!

Why is only the truth available for void damage? We have loads of solar and arc weapons but only 1 void weapon!!! What do you guys think?

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  • Edited by Peter Quill GOTG: 6/6/2015 6:09:13 PM
    I got an idea of a new exotic heavy called the Edited: 25MM barrage heavy sniper rifle Text: Warning to heavy, sprint broken lol JK...... 365 damage Bonus perk like murmur: choice of rounds void, arc or solar Scopes: -normal- can zoom for long and close range -x-ray- can see enemies throw walls Perk 1: -vaporize rounds- has massive explosive payload rounds Perk tree choices: -Lighter frame- can allow u to sprint but u are sacrificing stability and range -long barrel- increases impact but lowers stability -extended mags- allows u to hold 24 shots instead of 16 and with heavy ammo armor increases it to hold 32 Three main perks can choose any 2 for PvP and 1 is for PvE only Main perk 1: X-ray scope -i see you- this weapon is now capable to pierce through walls but requires x-ray scope & uses 2 rounds per shot to pierce and removes explosive payload rounds cause of piercing Main perk 2: Normal scope -BOOM!!!- this weapons triples explosive rounds have a larger payload but uses 8 rounds per shot Main perk 3: PvE only -enemies? what enemies- this weapon is 10x the critical hit damage to any enemy capable of doing over 100,000 damage but use all rounds even if u have armor ammo perks and extended mags and when this weapon is equipped u can't use heavy ammo packs Fire rate: 25 Impact: 100 increases to 200 with long barrel Range: 100 decreases to 50 with lighter frame Stability: 75 decreases to 10 with long barrel or decreases to 25 with lighter frame Reload speed: N/A Clip size: 16 increases to 24 with ex. mag

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    • Edited by ODST Trooper: 6/6/2015 1:24:47 PM
      I think Bad JuJu should get void damage and perhaps even Thorn.Also a void damage exotic heavy machine gun would be cool.

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    • Edited by Hopeinmo: 5/28/2015 6:41:44 PM
      I think Gjaller horn needs to be arc damage, and bungie needs to implement a void HMG ..... I do not see why exotic primarys do not have elements..... (I do not know but I would suggest thorn and bad juju to become void, maybe Universal remote and NLB as well)... TLW solar, Hawkmoon arc... :P Edit: Ahem, after looking at raid weapons, and current exotics, I made a list of kinetic switch overs in another post, I will link it now, a few put into void, Mida NoLaBe UniRem BadJuju and Thorn. https://www.bungie.net/en/Forum/Post/124705929/0/0/1

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      • Because the only enemies that use void shields are Vex Minotaurs and Cabal Psion Flayers You see Fallen Captains and Shielded Hive Knights (Arc) more often. ...and Solar shielded enemies ( Hive Wizars, Fallen Shanks, Cabal Centurions) most of all.

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      • There are only two types of enemies with void sheilds

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        • I think they should have made one of the 3 house of wolves exotic bounty exotics have void damage.

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        • Void sniper exotic!!!!!

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        • We need more elemental damage exotic primaries, the only one is mythoclast.

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          • Bump!!!!

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          • Why? Arc is the most common element.

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            • Bump. Exotic void sniper. Make it happen.

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              • At the very least, we need to stop getting so many solar rockets

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                • Agreed.

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