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#feedback

Edited by Flmlight: 5/10/2015 9:08:35 AM
2

Possible new abilities/perks/modifiers

The other day I was working on the last piece of my PvE Grimoire (VIP kills) and decided to entertain myself during the tedious repetitive routine. For every time I went down from orbit and came back, I tried to come up with at least two new modifiers that would be interesting in the game. I came up with both new abilities for (new) sub classes, perks for both armor and weapons and even possible items. Here is the list of all I came up with. Feel free to suggest your own. I'll be updating the list every now and then with all the ones I've heard or come up with myself: Class specific Warlock New subclass ability -Arc Web: enemies hit receive arc damage and spread it to all other targets close enough to chain (SUPER) -Magnetic grenade: enemies caught in this explosion will be slowed down (massive agility decrease) (Grenade) Ability modifier -Spaghettification: Vortex or solar grenades disintegrate bullets -Sacrifice: Transmit fireborn to another dead/alive teammate -Healer: Spend your super energy to revive an ally beyond help (hard raid) Titan New subclass ability -Blazing charge: titan charges through and wrecks havok in his wake (SUPER) -Riot: Enemies hit by this grenade turn on each other temporarily (Grenade) -After landing from a certain height, you send a wake of energy through the floor that damages all enemies nearby (Extra) Ability modifier -Caboose: Shoulder charge can be chained (Titan can continue the sprint after a shoulder charge hit) Hunter New subclass ability -Void space: time is slowed down greatly for all enemies caught in the blast, -Void knife: hunter teleports to enemy after landing a critical hit with his throwing knife (Melee) -Hook: enemies caught in this grenades blast radius are unable to move for some time (Grenade) Ability modifier -Epilepsy: Blink range is greatly extended Weapon based (better for certain weapons types) -The longer the shot fired the greater damage it can inflict (Sniper) -Blink shot: if you hold your trigger after a critical hit, you teleport behind your target (Sniper) -Rocket divides itself up to 5 different targets upon launch (Rockets) -Some bullets have a chance to aggressively track targets (Any) -This weapon can shoot through the ward of dawn (PvP) Non class specific Armor perks -Glimmer drop is increased -Increase engram drop rate -Permit sparrow tricks without tumbler -Tracker: location materials appear in your radar -Treasure hunter: treasure chests appear in your radar -Ghosthunter: dead ghosts appear on your radar -This stat depends on grimoire score -After sprinting for a while you speed increases as you continue to sprint -This armor increases your resistance against a specific element (PvE and PvP) -ARMOR SET BONUSES Items -Armor telemetry -Experience holder (saves experience to be used up later) IDEAS -Ghost shells and class items could have passive perks too -Elemental burn -Damage increase against specific class (PvP only) Glyph/Rune/?? system -Glyphs drop from certain high profile targets (raids, bosses, VIP, Trials, Elders) -Glyphs are set on the third subclass ability slots to build the tree

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