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Destiny

Discuss all things Destiny.
Edited by A Unique Potato: 5/9/2015 4:33:51 AM
1

Fourth subclass idea

[b]PRIEST[/b] (healer/support type) FIRST SUBCLASS: [b][u]PRAYER[/u][/b] (Arc type) "You must remain true to the light as the traveler wants you to" [spoiler][b][u]grenades[/u][/b] [b]Fang grenade[/b] : a sticky pulse grenade that steal health from the ennemy with each pulse [b]Light grenade[/b] : a grenade that blinds its ennemy and restore a slight portion of nearby allies health [b]Illusion grenade[/b] : a grenade that confuse the ennemy and turn them against each other for a short time (3-5secs) [b][u]vertical ability[/u][/b] [b]Quick boost[/b] : while in the air hiting the jump button will trigger a foward boost at the chosen direction [b]Increase control[/b] (+2 agility) [b]Extended boost[/b] : increase the distance of the Quick boost [b]Ground boost[/b] : double tapping the jump button while grounded will allow the user to perform a quick dodge in the selected direction [b][u]super ability[/u][/b] [b]Traveler's will[/b] : give the user a cloak of arc light that damage nearby ennemies and instantly revive nearby allies [b]Unflexible will[/b] : extend the duration of traveler's will [b]Forgiving will[/b] : instead of damaging ennemies, the arc cloak heals nearby allies (aswell as reviving them) [b]Fierce Will[/b] : reduce the cooldown of traveler's will [b][u]Melee ability[/u][/b] [b]Bane[/b] : a powerfull repulsive arc energy wave (kind of solar wind but with much more repulsive power) [b]Shocking reality[/b] : kills with Bane will damage nearby ennemies [b]Pain's resolve[/b] : kills with Bane will heal nearby allies and the user [b]Traveler's wrath[/b] : Bane can now push back all enemies in front of the user (short range) [b][u]1st passive abilities[/u][/b] [b]Peacefull destiny[/b] : training focus on agility and recovery [b]Protective destiny[/b] : training focuse on thoughness and agility [b]Redeeming destiny[/b] : training focus on recovery and thoughness [b][u]2nd passive abilities[/u][/b] [b]Revelation[/b] : precision kills as a chance to spawn orbs of light (+2 recovery) [b]Hands of judgement[/b] : while under the effects of traveler's will, further decrease the cooldown of your melee attack [b]Traveler's gift[/b] : increase the drop rate of primary and special ammo [b][u]3rd passive abilities[/u][/b] [b]Vision of apocalypse[/b] : training focus on all attributes [b]Vision of Noa[/b] : training focus on thoughness [b]Vision of darkness[/b] : training focus on recovery [b][u]last passive abilities[/u][/b] [b]Will of steel[/b] : kills under the effect of traveler's will, will increase its duration [b]Praise the light[/b] : give an extra melee charge [b]Lightning hands[/b] : kills with Bane will greatly increase reload speed (+2 agility) Note: Bane will not allow you to push your teamates for fun (you little troll ;P)[/spoiler] SECOND SUBCLASS: [b][u]SUMMONER[/u][/b] (Void type) "Let the power of darkness strike upon the defenseless" [spoiler][b][u]grenade abilities[/u][/b] [b]Singularity grenade[/b] : grenade that attracs nearby ennemies then explode [b]Paralysis grenade[/b] : when detonating, paralyze enemies for a short time (3-5secs) [b]Void wall[/b] : instead of throwing a grenade, summon a void wall to provide tenporary cover from enemies in front of you (last 10 sec) [b][u]Vertical ability[/u][/b] [b]Quick boost[/b]: same as the first subclass [b]Extended boost[/b] : increase the range of quick boost [b]Increase control[/b] [b]Blink[/b] : replace Quick boost by a short distance teleport [b][u]super ability[/u][/b] [b]Rise of Darkness[/b] : summons 3 etheral hive knights to fight for you for a short time (~13-16sec) *your knights can be kill by the ennemies [b]Minions of darkness[/b] : summon an extra knight to fight for you [b]Shield of darkness[/b] : Using Rise of darkness will grant a shield to the user (+2 armor) [b]Shadow predator[/b] : using Rise of darkness will make you invisible (for as long as the rise of darkness duration) [b][u]Melee ability[/u][/b] [b]Shroud of fear[/b] : throw a blast of void energy at the opponent and make him flee for a short time (3-5sec) (blind the enemy for a short time (PVP) [b]Vision of horror[/b] : increase the duration of the shroud of fear effect (pvp=blind a bit longer) [b]Vampirism[/b] : in addition of the base effect of shoud of fear, steal a portion of health also [b]New order[/b] : kills with shroud of fear will reduce the cooldown of rise of darkness [b][u]1st passive abilities[/u][/b] same as the first subclass [b][u]2nd passive abilities[/u][/b] [b]Light eater[/b] : picking up orbs of light will reduce the cooldown of your grenades [b]Master of the horde[/b] : kills with shroud of fear will prevent a shield to nearby allies (+2 armor) [b]Soul reaper[/b] : extend the duration of Rise of darkness (+5sec) [b][u]3rd passive abilities[/u][/b] same as the first subclass [b][u]last passive abilities[/u][/b] [b]knights of darkness[/b] : increase the damage output of the summoned knights [b]True terror[/b] : any kills made by your summoned knight will trigger an energy drain effect [b]Shadow shredder[/b] : kills with shroud of fear will temporary boost movement speed (+2 armor) [/spoiler] I know this is all just ideas but damn i would love to see it happen! :P So let me now what you guys think of my ideas :)

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