Ok, so after playing iron banner, here's my opinon in the ammo changes.
First, special ammo. I like it. It makes you think harder about when you want to use it, and now crucible isn't a shotty fest.
Heavy. This is what i have an issue with. Not being able to pick up the box if it spawns and then you die is also fine. Makes sense. The parti think you got wrong was taking away the heavy another player drops if you kill them. We should be rewarded for beating someone using a heavy. But taking that away has encouraged some bs strategies. Almost every match now you can expect a super to hit your heavy spawn when the heavy pops up. Or an enemy suicide runner jolting in and grabbing it, ensuring their team can't be counterd. And even if you can counter the swarm of rockets (because hardly anyone uses lmg's anymore. Too risky) it doesn't matter because you still can't get any heavy. The strategy has become "screw them out of it at any cost", and there is no counter to it. I think if you reverted that one aspect of the ammo change, it would make crucible a much better experience.
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I agree with the heavy and special, but i feel like you should get special ammo if you kill an enemy using a special gun like shotgun to reward you
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