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Destiny

Discuss all things Destiny.
Edited by Aurik Kal Durin: 4/28/2015 1:03:18 AM
15

Buff the Ghost (aka "Dinklebot"); New Ghost abilities idea... (Please Read!)

Yes, I like these suggestions!

67

Yes, I like SOME of these suggestions...

110

No, I don't like these suggestions.

27

Alas, poor Dinklebot. His pathetic existence is limited to the purpose of opening doors, resurrecting foolhardy Guardians, and making overly-dramatic statements-of-the-obvious ("A CELL, FROM THE PRISON OF ELDERS!!!"); I think it's high time he got some new abilities to make him more useful in PvE. Enter [i][b][u]Ghost Abilities[/u].[/b][/i] Here's how it would work; you'd summon your Ghost, like normal, and in addition the usual "Summon Vehicle" and "Return to Orbit" options, you'd have 4 new options that would be mapped to the Triggers and Bumpers on Xbox, and their respective counterparts on the PlayStation. Bear in mind, these would be for [b][u]PvE ONLY[/u]!!![/b] [i]As in they wouldn't be usable in PvP at all.[/i] Here's some ideas for the abilities your Ghost could have in PvE: [b]Subdue Enemy[/b] [i](Right Trigger/R2)[/i] -Dispatch your Ghost to subdue your targeted enemy with a pacification field; your Ghost hovers around your enemy, stunning them and preventing shield recharge. [b]Lasts 10 seconds.[/b] [b]Protect Ally[/b] [i](Left Trigger/L2)[/i] -Dispatch your Ghost to aid a member of your Fireteam; your Ghost hovers around your designated teammate, protecting them with an overshield and regenerating health for a short time. [b]Lasts 10 seconds.[/b] [b]Recon Area[/b] [i](Right Bumper/R1)[/i] -Dispatch your Ghost to seek out valuables and supplies. Your Ghost will pick up any needed ammunition strewn about the battlefield, and will also seek out Loot Caches and Materials in Patrol areas, and leave markers for the player to find them. [b]60 second cooldown.[/b] [b]Signal Attack[/b] [i](Left Bumper/L1)[/i] -In Patrol mode, your Ghost can broadcast a signal with the intent of drawing out the minions of Darkness. Activate to automatically trigger a Public Event. [b]120 minute cooldown.[/b] Cannot be activated if a Public Event has occurred within the last 30 minutes in the current area. [b]Charge Super[/b] [i](RB + LB/R1 + L1)[/i] -Works much like an Ammo Synthesis; activating this will allow your Ghost to instantly charge your Super Ability. [b]5 minute cooldown.[/b] *********************************************************************************************** What do you think? The first two could be useful in most PvE activities, including Story, Strikes, and Raids, while the other two would be most useful in Patrol mode (though Recon Area could be used to gather extra ammo in any activity). A few things of note: [quote][b]*The "Subdue Enemy" ability causes a stunning/blinding effect similar to the Titan's Flashbang Grenades, but also stops the enemy's shield from recharging; however, it does not actually damage your enemy's shield. *When using the "Recon Area" ability, your Ghost can retrieve ammo drops from fallen enemies; he will NOT automatically generate ammo for your weapons, so Ammo Synthesis would still be relevant if enemies aren't dropping the ammo you need. *The "Signal Attack" ability can only be activated once every 2 hours, and will not function if another Guardian in the same area has already used this ability in the last 30 minutes. Long cooldowns are in place to prevent abuse, such as too easily maxing Vanguard marks or farming Ascendant Materials. *The "Charge Super" ability is independent of your consumable items, and does not initiate a cooldown for your Ammo Synthesis. *[u]None of these abilities would be usable in PvP; they would be exclusive to PvE[/u].[/b][/quote]

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