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#exotic

Edited by A Great Baggi: 8/15/2015 4:59:24 PM
71

Exotic Weapon Ideas

I have 2, but if any one has any Ideas, feel free to share. [b][u]Sinner and Saint[/u][/b] [b]Description[/b] Even the most pure are not devoid of madness. [b]Appearance[/b]: Dual Hand cannons. Silver long-barreled revolvers with different grips. Cherrywood for Sin (Right hand) and Ivory for Saint (Left hand). After their namesake exotic perks are unlocked, They get a effect on the round chambers. Sinner gets a red glow with what looks like red dust falling off the gun when you move. And Saint gets white electricity arcing around the chamber with white dust falling off it in a similar manner to Sinner. [b]Default Perks[/b]: Kinetic Damage A Handful of Pain* Rate of Fire- Moderate Impact- Very High Range- Low Reload Speed- Low Stability- Very low Magazine Size- 6 each Sight- None [b]Ballistics[/b]: Smooth Ballistics CQB Ballistics Aggressive Ballistics [b]Key Perks[/b]: Of Sin** And Saint*** [b]Optional Perks[/b]: Lightweight Hammer forged Perfect Balance [b]Additional Perks[/b]: -Upgrade Damage I -Upgrade Damage II -Upgrade Damage III -Upgrade Damage IV -Upgrade Damage V **** *[b]A Handful of Pain[/b]- You cannot aim down your sights. A weapon is held in each hand. Pull RT/R1 to fire Sin and pull LT/L1 to fire Saint. **[b]Of Sin[/b]- Rounds from Sin do solar damage and explode on impact. ***[b]And Saint[/b]- Rounds from Saint do Arc damage and over penetrate targets. ****[b]Requires Exotic Shard to upgrade.[/b] [b][u]Heavy Ordinance- Instance 406 "Genocide"[/u][/b] [b]Description[/b] Makes you wonder who the madmen are. [b]Appearance[/b]: Kind of looks like a chain gun. Barrels spin as you shoot. [b]Default Perks[/b]: Void Damage Feed the Beast* Spin to Win** Rate of Fire- High Impact- Average Range- Low Reload Speed- Low Stability- Very low Magazine Size- 200 (No reserve ammo) Sight- None [b]Ballistics[/b]: Linear Compensator Field Choke Soft Ballistics [b]Key Perks[/b]: Hip Fire Kill Them All*** [b]Optional Perks[/b]: Lightweight Hammer forged Perfect Balance [b]Additional Perks[/b]: -Upgrade Damage I -Upgrade Damage II -Upgrade Damage III -Upgrade Damage IV -Upgrade Damage V **** *[b]Feed the Beast[/b]- Ammo is deposited directly into the magazine. There is no reserve ammo. **[b]Spin to Win[/b]- You cannot aim down sights, pulling LT/L2 will spin the barrels of the weapon and lower movement speed, but allow you to fire the instant you pull RT/R2, rather than waiting for the barrels to spin up when firing. ***[b]Kill Them All[/b]- Getting a kill increases damage for a short time and adds 20 rounds to the clip. ****[b]Requires Exotic Shard to upgrade[/b] I currently have an artist working on some renditions of these weapons, stay tuned for details

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  • This is not a weapon but i don't really know where to put ideas for crucible game modes so here it is Name: idk Rules: there are relics like the ones in raids the aegis ( that shield thing from vog ) or the sword of crota on different maps the relic spawns in the middle of the map and is marked a player from a team grabs the relic and the only way to earn points is to get kills with the relic so if the relic holder is killed it is dropped on the ground to be picked up by a team mate or an enemy so they can earn points. each kill is worth 1000 points and the maximum points to win is 50000. I feel like this game mode would have the whole team in the same area so there will be a lot of action and need to support the relic holder or team up agent him Leave opinions or ways to make it better in comments or if you want to keep this forum to exotic ideas only

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