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Edited by The wretch313: 4/25/2015 12:11:11 PM
23

Ideas for Exotic or Legendary Weapons(Public)

[quote][b][u]Please post with detail for example[/u][/b][/quote] [quote][b][u]Please use this as a template[/u][/b][/quote] [b]Name:[/b] [b]Weapon Type:[/b] [b]Rarity:[/b] [b]Design:[/b] [b]Description:[/b] ([i]Optional[/i])[b]Upgrade Materials:[/b] [b]Slot:[/b] [u]Primary[/u], [u]Secondary[/u] [i]or[/i] [u]Heavy[/u] ([i]Optional[/i])[b]Dropped:[/b] ([i]Optional[/i])[b]Seller:[/b] ([i]Optional[/i])from an([u]Exotic[/u] bounty) [b]Damage type or types:[/b] Arc, Void, Solar & Kinetic [b]Mag size:[/b] ([i]Optional[/i])[b]Reserve ammo:[/b] [b]R.o.F or Rate of fire:[/b] ?/100 or low, low/medium, medium, medium/fast & fast [b]Charge time[/b]([i]fusion rifles[/i])[b]:[/b] ?/100 or slow, medium & fast [b]Impact:[/b] ?/100 [b]Range:[/b] ?/100 or short, mid & long [b]Stability:[/b] ?/100 low, mid, high & very high [b]Reload:[/b] ?/100 or slow, mid speed & fast [b]Blast radius[/b]([i]Rocket launchers[/i])[b]:[/b] ?/100 or small, medium & large [b]Velocity[/b]([i]Rocket launchers[/i])[b]:[/b] ?/100 ([i]Optional[/i])[b]Effects:[/b] [b]Starting perk or perks[/b] [b]1:[/b] ([i]Optional[/i])[b]2:[/b] [b]Initial upgrade[/b] [b]1:[/b] [b]Main upgrades[/b] [b]1:[/b] [b]2:[/b] [b]3:[/b] ([i]Optional[/i])[b]4:[/b] ([i]Optional[/i])[b]5:[/b] [b]Special upgrades[/b] [b]1:[/b] [b]2:[/b] ([i]Optional[/i])[b]3:[/b] [b]Scope upgrades[/b] [b]1:[/b] [b]2:[/b] ([i]Optional[/i])[b]3:[/b] [b]Damage upgrades[/b] List how many [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] ([b][i][u]Legendaries[/u] to [u]Exotics[/u] would be cool[/i][/b]) ([b][i][u]Extra details if you can think of any[/u][/i][/b]) [spoiler][u]March [i]31st[/i], [b]Update 1.0[/u][/b] ([b][i][u]List of weapons perks[/u][/i][/b]) [b]Accelerated Coils[/b](+50 Charge Time) [b]Armor Piercing Rounds[/b](Allows your bullets to penetrate multiple enemies but lowers stability of weapon) [b]Aspect Swap[/b](Allows weapon to deal two kinds of Damage) [b]Cascade[/b](Sets reload speed at 150% of base speed after melee kills) [b]Clown Cartridge[/b](Every reload has a 25% chance of a 20% increase in Magazine size) [b]Cluster Bomb[/b](Projectiles fired by Rocket Launchers spawn cluster bombs upon detonation) [b]Counterbalance[/b](Decreases weapon recoil by 9%) [b]Crowd Control[/b](Increases damage by 15% for 3 seconds after scoring a kill) [b]Custom Optics[/b](+.5x zoom) [b]Double Down[/b](Increases the amount of ammo you spawn with) [b]Enhanced Battery[/b](Increases magazine size, -30 Reload) [b]Explosive Rounds[/b](Upon impact, your bullets cause explosions with radius of 2 meters. Targets closer to the epicenter take more damage) [b]Extended Mag[/b](Increases Magazine stat by 30) [b]Fan Fire[/b](Allows the weapon to be fired quickly and continuously) [b]Feeding Frenzy[/b](Increases reload speed to 120% of base speed after each kill) [b]Field Scout[/b](+100 Magazine, +80 Inventory) [b]Final Round[/b](Increases the damage of the last round of your magazine by 33%) [b]Firefly[/b](Precision kills cause a powerful solar explosion in a 5-meter radius) [b]Fitted Stock[/b](+25 Stability) [b]Flared Magwell[/b](+100 Reload, -10 Stability) [b]Focused Fire[/b](Reduces rate of fire but increases damage when Aimed down sights) [b]Full Auto[/b](Makes weapon full-auto, firing in its usual pattern with standard rate of fire) [b]Glass Half Full[/b](Bottom half of magazine deals more damage) [b]Goliath[/b](Precision Kills increase your Agility for 15 seconds) [b]Grenades and Horseshoes[/b](Projectiles fired by Rocket Launchers will detonate when they are within 2 meters of their targets) [b]Grenadier[/b](Each kill reduces the cool down of your Grenade ability by 10%) [b]Hair Trigger[/b](Weapon fires as soon as trigger pressure is detected) [b]Hammer Forged[/b](+40 Range, -10 reload) [b]Hand Loaded[/b](+20 Range) [b]Head seeker[/b](Increases precision damage by 25% on the 3rd shot of a burst fire) [b]Heavy Payload[/b](+40 Blast Radius, -10 Velocity) [b]High Caliber Rounds[/b](Staggers enemies but lowers stability) [b]Hip Fire[/b](Increases weapon accuracy when firing while crouched) [b]Hive Disruptor[/b](Deals extra damage to powerful Hive enemies) [b]Holding Aces[/b](2 random bullets in your magazine deal considerable extra damage) [b]Javelin[/b](+40 Velocity, -10 Stability) [b]Kneepads[/b](Increases the distance of your slides) [b]Life Support[/b](Restores half of the magazine and increases your reload speed by 150% after your health is 20% or lower) [b]Lightning Rounds[/b](Fires faster and more accurately the longer the trigger is held) [b]Lightweight[/b](+2 Agility) [b]Luck in the Chamber[/b](Randomly grants 1 round in your magazine to deal 33% more damage) [b]Metal Detector[/b](Increased chance for ammo drops) [b]Mulligan[/b](Each shot missed has a 5% chance of increasing the ammo in your magazine by 1) [b]No Backpack[/b](Does not need to be reloaded, regenerates ammo over time) [b]Outlaw[/b](Increases reload speed by 50% for 5 seconds after a precision kill) [b]Perfect Balance[/b](+100 Handling, +10% Ready, +10% Away) [b]Performance Bonus[/b](25% chance of adding ammo to your inventory after each kill) [b]Persistence[/b](Accuracy increases as you fire the weapon, up to 20%) [b]Primary Care[/b](Allows the player to equip the Sniper Rifle in the primary slot) [b]Private Eye[/b](Increases zoom by 50% when crouched) [b]Rangefinder[/b](Increases your weapon's range by 10% and increases your weapon's damage falloff range by 20%) [b]Reactive Reload[/b](Reloading after a kill increases damage by 33% for 3 seconds) [b]Return to Sender[/b](After each kill, you have 25% chance of receiving an additional ammo into your magazine.) [b]Secret Round[/b](Missing a shot in a burst grants a 4th shot) [b]Send It[/b](+50 Range, -30 Magazine and inventory shoot to loot fire at ammunition drops to pick them up) [b]Shot Package[/b](Decreases the spread of your pellets while aiming down sights) [b]Single Point Sling[/b](+50% Ready and Away, +10% Movement Speed in or out of ADS) [b]Skip Rounds[/b](Increases the chance of bullets ricocheting) [b]Snapshot[/b](Increases aim down sights speed by 30%.Speed) [b]Reload[/b](+50 Reload) [b]Spray and Play[/b](Increases your reload speed by 50% when your magazine is empty) [b]Surplus[/b](Doubles the amount of ammunition gained from each ammo pickup) [b]Take a Knee[/b](Increases weapon accuracy when firing while crouched) [b]Third Eye[/b](Radar stays active while aiming down sights) [b]Tracking[/b](Projectiles fired by Rocket Launchers will lock onto targets when you aim down sights) [b]Tripod[/b](Increases the size of your Rocket Launcher's magazine to 3) [b]Unflinching[/b](Reduces flinching from incoming damage by 33%) [b]Upgrade Damage[/b](Increases the weapon's Attack) [b]Vacuum[/b](Doubles ammunition pickup radius) [b]Who's Next?[/b](Increases reload speed by 150% after a kill) [b]Zen moment[/b](increases stability with each hit. Stability caps at 66% after 5 hits)[/spoiler] [spoiler] [u]April [i]1st[/i], [b]Update 1.2[/u][/b] ([b][i][u]Optics[/u][/i][/b]) [b][i][u]Iron sights[/u][/i][/b] FastDraw IS QuickDraw IS SteadyHand IS SureShot IS TrueSight IS [b][i][u]Red Dot Sights[/u][/i][/b] Red Dot-OAS Red Dot-OES Red Dot-ORES Red Dot-ORS Red Dot-ORS1 [b][i][u]Long Range Sights[/u][/i][/b] Focus Lens FLA5 Focus Lens FLAS10. Focus Lens FLS2 Ranged Lens RLR5 Ranged Lens RLS3 [b][i][u]Sniper Scopes[/u][/i][/b] Ambush SLH25 EagleEye SLR20 Hawkeye SLR15 LongView SLR10 LongView SLR20 ShortGaze SLH10 ShortGaze SLH15 SightSys SLS20 TacSys SLS15 [/spoiler] [quote] [b]Added[/b] April [i]3[/i], ([u][b]Troll weapon set[/b][/u]) [/quote] [quote][b]Added[/b] April [i]4[/i] [spoiler][b]Name:[/b] [b][i][u]BloodMoon[/u][/i][/b] [b]Type:[/b] [u]Exotic[/u] Pulse rifle [b]Design:[/b] Looks like Oversoul edict only black with blood red stains [b]Description:[/b] [quote][b][i]The Sun will be turned to darkness, and the Moon to Blood[/i][/b]~[u]The Dark One[/u][/quote] [b]Upgrade materials:[/b] Helium filaments, Glimmer, Black wax idols & [u]Exotic[/u] shard [b]Slot:[/b] [u]Primary[/u] [b]Dropped:[/b] No [b]Seller:[/b] Xûr [b]Damage type:[/b] Void [b]Mag size:[/b] 36 [b]Rate of fire:[/b] medium/fast^ [b]Impact:[/b] 45/100 [b]Range:[/b] mid^ [b]Stability:[/b] 61/100 [b]Reload:[/b] fast [b]Starting perks[/b] [b]1:[/b] Dark Blood-{visible void damage has red streaks in it} [b]2:[/b] Full Auto-{makes weapon full-auto, firing in its usual pattern with standard R.o.F} [b]Initial upgrade[/b] [b]1:[/b] Hair Trigger-{weapon fires as soon as pressure is detected} [b]Main upgrades[/b] [b]1:[/b] Head Seeker-{increases precision damage by [i]25%[/i] on the 3[i]rd[/i] round of a burst fire} [b]2:[/b] Rangefinder-{increases your weapon's range by [i]10%[/i] and increases your weapon's damage falloff range by [i]20%[/i]} [b]3:[/b] Damage [i]I[/i] [b]4:[/b] Glass half full-{bottom half of magazine deals more damage} [b]5:[/b] Moon's Wrath-{increases damage when on the Moon or if is visible} [b]Special upgrades[/b] [b]1:[/b] High caliber rounds-{staggers enemies but lowers stability} [b]2:[/b] Take a knee-{increases weapon accuracy when firing while crouched} [b]Scope upgrades[/b] [b]1:[/b] Red Dot-OAS [b]2:[/b] SureShot IS [b]Damage upgrades[/b] Damage [i]II[/i] Damage [i]III[/i] Damage [i]IV[/i] Damage [i]V[/i] [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] [i]BloodMoon[/i]-{will burn enemies for 5[i]sec[/i] and increases your health regen, replenishes a small bit of your health after a kill}[/spoiler][/quote]

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  • [b]Name:[/b] [b][i][u]The Stranger's Rifle[/u][/i][/b] [b]Type:[/b] [u]Legendary[/u] Pulse Rifle [b]Design:[/b] same as the first one, but Grey and golden brown with darker blue effects [b]Description:[/b] [spoiler][b][i]"This battle is won....... but I hope you'll be ready for the next one." Put this weapon to good use, Guardian[/i][/b]~[u]The Stranger[/u][/spoiler] [b]Upgrade Materials:[/b] Spirit bloom, Glimmer & Ascendant shards [b]Slot:[/b] [u]Primary[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] None [b]Damage type:[/b] Arc [b]Mag size:[/b] 21 [b]Reserve ammo:[/b] [b]Rate of fire:[/b] medium/fast [b]Impact:[/b] 23/100 [b]Range:[/b] mid to long [b]Stability:[/b] high [b]Reload:[/b] fast [b]Effects:[/b] As you kill Vex the glow of the ring on your barrel will get brighter([i]Vex Siphon stacking[/i]) then when Vex Siphon is maxed and used the glow will dissipate, this let's you know Vex Siphon is recharging. As Vex Siphon recharges the glow will return [b]Starting perks[/b] [b]1:[/b] Full Auto-{make weapon full-auto, firing in its usual pattern with standard R.o.F} [b]2:[/b] Vex Siphon-{increases damage vs Vex as you kill Vex, stacks 4 times by [i]6%[/i] kill 6 Vex([i]Hobgoblins, goblins or Harpies[/i]) then rechange for 60[i]sec[/i]} [b]Initial upgrade[/b] [b]1:[/b] Third Eye-{radar stays active while aiming down sights} [b]Main upgrades[/b] [b]1:[/b] Return to sender-{after each kill, you have [i]25%[/i] chance of receiving an additional ammo into your magazine} [b]2:[/b] Head Seeker-{increases precision damage by [i]25%[/i] on the 3[i]rd[/i] shot of a burst fire} [b]3:[/b] Damage [b]4:[/b] High Caliber Rounds-{stagger enemies but lowers stability} [b]5:[/b] Explosive Rounds-{upon impact, your bullets cause explosions with radius of 2[i]meters[/i]. Targets closer to the epicenter take more damage} [b]Special upgrades[/b] [b]1:[/b] Armor Piercing Rounds-{allow your bullets to penetrate multiple enemies but lowers stability of the weapon} [b]2:[/b] Enhanced Optics-{x1.0 zoom} [b]3:[/b] Extended Mag-{increases magazine by 15} [b]Scope upgrades[/b] [b]1:[/b] Holo Sights 1-{x.8 zoom} [b]2:[/b] Holo Sights 2-{x1.2 zoom} [b]3:[/b] Holo Sights 3-{x2.3 zoom} [b]Damage upgrades[/b] Damage [i]ll[/i] Damage [i]lll[/i] Damage [i]lV[/i]

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