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#feedback

4/21/2015 9:09:26 PM
2

Crucible RNG based on performance.

Crucible RNG should be based more on performance, and not completely random. Because I've had instances where I've placed top of the leaderboard easily by over 1000 points, and I got no rewards. However, the worst player on my team received a strange coin and the MIDA Multi Tool. I was pretty surprised to see this happen. While on Vanguard Playlists you are guaranteed an engram (most likely even 2 or 3 engrams) and vanguard gear of some sort. You can finish an ROC strike in (average) 20 minutes. Crucible matches still take maybe even less than ten minutes, sometimes even ten or more. I think it should be a little more worthwhile to play crucible.

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  • So one day I let my goldfish play crucible for 10 minutes ans I gost a gkallarhern! Yeah...but in a way random is there for protection too. But it always seem to go to low scores eh? Think if you had TOTAL control over rewards. Now think what others are willing to do dethrone you. See? It's antihack in bad theory. It's kind of there for the protection of all, But it ended up becoming the Booby Prize. all u have to do is suck...there's the magic truth about [i]RNG[/i]. It doesn't make sense in a skill based game, I know. Now player better affects RNG, but who knows in what way? All I can do to effect RNG is generate more loot... Now if I could modify my loot table by switching factions....then we might just have a game again. But hey perhaps that's all about to change. /wink

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