A fresh weekly start is upon us again Guardians. This week...
[b]The Devil's Lair[/b]
Sepiks prime may not look to threatening but he packs a mighty punch with a mighty defensive system in the means of shooting a vortex of energy from its eye. With the wide range of its teleportation ability it can appear in front of you with the blink of an eye. And, if you get to close it packs a mighty melee complete with pop out spikes. Not to mention the fallen minions ready to battle and protect it.
So what is your strategy and weapons of use?
This week's modifiers are listed below.
[u][b]NIGHTFALL[/b][/u]
Epic - Heavily shielded and highly aggressive enemies appear in great numbers.
Nightfall - If all players in your fireteam die, you will be returned to orbit.
Arc burn - Arc damage from any source is increased by 300%
Lightswitch - Minions of the Darkness deal much more melee damage.
Angry - Minions of the Darkness won’t flinch, even after massive damage
[u][b]HEROIC[/b][/u]
Heroic - Enemies appear in greater numbers and are more aggressive.
Lightswitch - Minions of the Darkness deal much more melee damage.
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