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Destiny

Discuss all things Destiny.
Edited by Schlick15: 3/30/2015 6:07:09 PM
11

"Heavy Ammo, Inbound..."

[quote]"Heavy Ammo on the way...!" - Lord Shaax[/quote] [b][u]Heavy Ammo: A discussion of Heavy Ammo in the Crucible/PVP[/u][/b] Setting aside all the topics and/or issues with balance of weapons, armor, supers and abilities in the PVP setting of Destiny, I'd like to talk about Heavy Ammo, why I love it, and how it can be so easily ignored by most people. [spoiler]Opinion: I find Destiny to be more balanced than not. Some people win because they have good guns, but that's why level advantages are disabled, save Iron Banner. Learn to use cover, and your grenades and get the drop. Take a White or Green rarity gun into PvP as a 30+ and have fun.[/spoiler] I feel that Heavy Ammo introduces a twist into Crucible that is not attainable by any other means. I love that players do not get any heavy ammo from the start, cannot use synthesis, and the only means of getting Heavy Ammo is from a timed dropped. (Edit: It has been brought to my attention that you no longer receive heavy ammo from killing a player who has some in PvP. Shameful, I supported that.) Picking up Heavy ammo can mean the difference between victory and defeat, capturing and defending a control point or a humiliating slaughter, or just enough of a point bonus for heavy kills to tip the balance on a 19,500 to 19,250 point game. I really do not think I need to argue to anyone that [i]Heavy Ammo is, basically, free kills.[/i] So, the outstanding question is: Why do [u]most[/u] players avoid heavy ammo? I could not possibly tell you how many times, regardless of game type (Control, Salvage, Skirmish), or map, that I find myself the only person standing around at the Heavy Ammo drop, waiting for someone else to come get some, before I am forced to take it for myself because there is now a portion of my radar glowing red, and I'd rather not let an enemy pick it up. Mars, Meridian Bay - Blind Watch. Control Game. Capture Zone B. No doubt this zone is of the utmost importance and holds the majority of the fighting for this strategic location. With a couple of well placed rockets, or a brief spray from a machine gun, and the defending team is destroyed. Defending furthermore is a cinch; not only does heavy ammo spawn right next to the point, but you've only got about 2 directions where the enemy can come from, both of which are doors. How easy is it to defend that with a rocket? So when I'm on the losing team, because the enemy has locked down points B and C (the two right next to each other, easy win), and I'm standing alone in the large circulating structure outside A, where the Heavy Ammo spawns, I don't understand why almost every teammates runs past the heavy ammo spawn, and continues to throw their lives away to die at the enemy team, rather than coming up and getting the Heavy Ammo? I'll stand there, waiting, by myself, watching a failing team neglect their chance to win, and think: "This is why you're losing." Heavy ammo isn't meant to be a single players pick up for a free kill. It's meant to be the swinging pendulum of victory or defeat, but it is treated like a second hand freebie. And I just. don't. get it.

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  • While I disagree with their move to remove heavy ammo dropping from players that had it, it does introduce an element of strategy that wasn't there before. For instance, I found myself essentially in a 4v1 situation on Firebase Delphi one time heading for heavy ammo. Guess what I did? completely ignored everyone and made sure I snagged that heavy ammo. I died shortly thereafter, but that meant 1/2 heavy ammo boxes was spoken for and wasn't in the hands of the enemy. That said, I do understand WHY they implemented this change, as I have seen videos from time to time where people will have constant heavy ammo because they kill several enemies with it and leave the bricks on the ground for when they run out. I am, however, still disappointed every time I kill someone and am subsequently reminded that heavy drops aren't in the game now...

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    • I usually don't go for Heavy ammo because I expect that when I round the corner for it, there will be two or three enemy players who unload on me.

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      • Edited by TronCat: 3/30/2015 7:06:55 PM
        There's nothing worse than that dick who just takes the heavy when you've got people running to it and it's safe. Edit: Maybe the scrub who dies and lets the other team steal our heavy.

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        • I pick it up everytime. I got 700 rocket kills in pvp i love heavy ammo

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        • Beam fuel can't melt steel jet

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          • A majority of people don't know when heavy drops. Some (myself included on rare occasions) just get involved with playing and it slips their minds. Best thing I suggest is everyone join team chat. I know I always call out to my team a few seconds before heavy spawns. Rarely anyone uses the chat in this darn game its very frustrating talking to yourself lol.

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            • I usually don't pick it up if I'm trying to cover my team while they grab it, I'm too far away to get it, or someone picks it up before I get there.

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            • I always go for it unless I'm too far away and I know someone else on the team is getting it, mostly just to keep it away from the enemy team: I don't really care if I die trying to get it, so long as I manage to take all the heavy ammo first so they can't get it. Occasionally I'll run there and try and pick off the opposing team as they go for it, but I'd rather just try and get it because I need to work on my Jolder's Hammer kills. ;)

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            • I'll only get heavy ammo if I'm right next to it. I'm not sprinting halfway across the map and give up map control. Especially running red death or last word, I can out gun most heavy weapons. Blind Watch is a map I generally always get it on, but on a map like firebase delphi, I'm not giving up control of the B flag and corridors to fall back to get ammo.

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              • You can't get heavy ammo from killing someone who has it anymore it was removed a few weeks ago.

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                • Agree. Yesterday I was the only one who took the heavy ammo near A at blind watch, my team mates were trying to get B the whole match dying a lot. Just took me two rockets to clean the place and leave the other team without ammo (I could have a lot of ammo dropping months ago u.u) after that we could win the match. That's the power of the heavy ammo inbound :P ps sorry for the spelling

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