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#feedback

Edited by Severian07: 3/28/2015 1:55:06 PM
124

Suggestion: further increase vault space by decreasing the need for it.

As a programmer, I get why going with a totally new vault UI to increase the slots is a labor of Hercules, or that you might be bumping against some hardware limitations. I wish it wasn’t the case, but I can imagine good reasons why it might be so, and I’m willing to take your word for it. Thanks for doing it and for trying. BUT: In addition to this band-aid fix for a few more vault slots, why don’t you effectively enhance the vault by simply having less garbage in the game needing to be put in there, so that you’re not HAVING to rework the UI and get around memory restrictions? First, why don’t you just increase the stack size for everything? Armor and weapon parts (Hadronic, Plasteel, Sapphire) I see stack to at least four figures, but destination materials only go to 200. Why? How does this inconsistent limitation enhance the game other than to make it aggravating? Would you not save at least some of the player base some slots if you just tweaked the number caps on these? Second, why don’t you just collapse or streamline the ridiculous amount of different types and tokens that are in the game, that also tend to take up vault space? Shall we make a list? (Spoiler: we shall.) Glimmer certificates (because that’s what they are): Axiomatic Beads, Network Keys, Silken Codexes, House Banners. Collapse these four into one item that any major or ultra can drop. Call it whatever you want: Glimmer Lumps, Money Bags, Destiny Dollars, whatever. They are all the same thing, and as separate items they differ only by appearance and name; that “character” or “color and flavor” that it adds to the game is far outweighed by the inconvenience of it. Right now these take up four slots to bank. And WHY are we banking them? Because they’re the only way to exceed the stupid Glimmer cap, that’s why. So if you don’t want to collapse the types into one, how about lifting the Glimmer cap so we can spend the certificates and free up the space that way? Or better yet, how about collapsing the types AND removing the stupid Glimmer cap? Do this and you free up three slots at least. Armor parts (Hadronic, Plasteel, Sapphire) are largely the same story. You DON’T break down weapon parts into their subtypes, so why bother with the armor class types? What does it really add to the game to have them class-segregated, and how would it break the game to remove that? Just have them be one thing, “Armor Parts”, like there is “Weapon Parts”. Suddenly there’s less slots being taken up, and players have more freedom of choice because their total pool of resources just got more flexible. Same could be applied to all kinds of Telemetry. Collapse them into three types, primary/special/heavy, and have the Gunsmith sell those. Done. Less slots consumed, more flexibility. Destination materials: Helium, Spinmetal, Iron, Bloom. These four things have never been more than an aggravation. They add nothing worthwhile to the game other than to artificially extend the grind, and now that they can be bought with marks, farming them is practically irrelevant. See it for what it is: Vestigial and dumb. With all of these you seem to have missed the forest for the trees on why other MMOs have them: They have them because they’re part of a robust crafting and trading system. Destiny has neither. Therefore you don’t need these. Again: collapse them into one type, call it whatever, have it still be farmed from the same node types, increase the stack size to four or five figures, and we’re done. More vault space happens. Better yet, get rid of these entirely. Shards/Energies: Same deal. See the pattern? Collapse all these into the same thing that upgrades both weapons and armor, give it a four or five figure stack size, and call it done. Better yet, get rid of them. Have weapon upgrades be for XP and/or Glimmer only. Commendations: Don’t even get me started. These two things are thieving slots, and it’s virtually impossible for anybody to spend them all as fast as they accumulate because of the stupid mark caps--to say nothing of the fact that we had everything we wanted that required them within a few weeks of their introduction. They were a bad idea poorly implemented from the jump. You should either collapse them into one type, ditch them entirely, or provide some means of exchanging them for something less useless. Let’s be clear, Bungie: We play Destiny in spite of these ridiculous token systems, not because of them. There’s not a one of us who looks fondly back on all the frustration we had to go through just to get these tokens, or smiles at the wasted numbers of the wrong types of them that are clogging our vaults. We should be staying in Destiny because your content is compelling and the gameplay is exciting, not because of a token grind to limit progress or keep up with the Joneses. Now, as far as how to get less weapons and armor needing to be stored in the vaults, I don’t see a way around that other than to come up with a better upgrade or transmogrification system--another labor of Hercules. But you can bet your sweet bippy that if there were a way to transfer perks, light levels, stats, or appearances between pieces of gear, or a customization system that allowed for effectively the same capability, you can be sure that there’d be less items getting stored in the vaults. We collect the rare unique ones like the exotics, sure. Any collector would; that’s a base feature on humans. But we also retain some because of their unique perk combinations or stats that come in handy in certain fights. We retain them because we’d like to upgrade them and possibly use them, but because the token systems are such a pain in the ass, we are forced to bank them until they can be upgraded, which takes a stupid long time due to the random nature of the acquisition. Do away with those problems, and you would again solve for the vault problem, because no one would want or need to keep a bunch of items around, if they had confidence that what makes those items special could be extracted from them and transferred to the items they really use. [b]EDIT/UPDATE: [/b]Jeez, thanks all for the kind words and the bumps. Very much appreciated and unexpected. I just thought this post would get lost like a fart in a windstorm! I'll try to respond to some of the longer comments and concerns when I get time!
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