Why do raid mobs scale in difficulty based on numbers of players?
So I was looking at several solo raid videos and it made me wonder...
Back in the day of MMORPG (example EQ) raid bosses were a fixed hit point and difficulty. Forget ever doing it alone unless it was REALLY old content you were having fun with.
In a Destiny raid situation, why allow it to be easier if you solo? Shouldn't it be fixed at a level commensurate with a 6 person fireteam ?
I don't really get it.
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