I would like to see how much boss damage or # of hits one has dealt during a multiplayer thing. Next to # of kills there should be a percentage of how much damage or how many hits each has handed out to level boss (or bosses). And if # of kills is somehow used to determine rewards, so should bossdamage then. I have anyhow noticed that on strikes the player with most kills gets best rewards. But he probably didn't shoot the boss that much and took less risk. So, concentrating on getting the boss down should be rewarded accordingly.But balanced of course, otherwise you get the opposite scenario.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.