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Edited by Ronan West: 3/15/2015 9:38:28 AM
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Possible Changes to Exotic gear. Part 1: Hunters

Hello there fellow Guardians. I wanted to list out possible ideas for some types of Exotic gear that many people feel underwhelming. I do understand that the term "Exotic" does not specifically mean "best" or "better"; simply that it's different. The problem is, we may only hold one piece of it, and some Exotics outshine others. I will be compiling a list of Exotics from each class, explaining their use, and finally giving my analysis on what can be changed. [b]Hunters[/b] [b]Young Ahamkara's Spine[/b]: "Give me your arm, oh bearer mine. Let me help you fill the world with teeth." Improved Tripmine Grenade: Tripmine grenades last longer when placed. Uses: Using these gauntlets, their badass factor is off the charts without a doubt. Their actual effectiveness.... varies from the situation. I would deem these particular gauntlets better for the PVP experience. You're not really required to wait 30 seconds to kill a mob of enemies with a Tripmine. The base 10 seconds is more than enough to make use of; especially since you'll most likely be throwing it directly behind them, or literally onto them. (Most likely resulting in your death) PVP is a different story... we, as humans can be unpredictable. Sometimes we're here, sometimes we're there... sometimes 25 seconds later you realize you got a kill from that Tripmine you placed earlier on. With the increased duration, as long as the enemy doesn't see it first, you can easily get kills just by leaving it in an area; say... Heavy ammo spawn. They're also fairly fun to use. Changes: One good change i've heard that would work fairly well would be to simply be able to hold a second Tripmine. Keeping the 30 second duration as well of course. Very similar to the Warlocks Starfire Protocol chest. This would give those Achlyophage players (maybe) the Spine a chance again. The second grenade would be a first for Hunters, and would most likely be welcomed. [b]ATS/Arachnid[/b]: "Advanced tactical sensorium. Induced hallucinations integrate broad-spectrum targeting data." Arachnid Sensorium: Your Golden Gun Zooms in for accuracy when aimed. Uses: You can somewhat snipe with it. That's about it. In all seriousness though, it's main feature isn't specifically bad... it just needs a little "oomf" to make it useable in most situations. In PVE, it's hardly needed. Strikes usually keep you fairly close in, and the added accuracy is redundant. If you REALLY want to keep your distance though, I suppose they could work. Not ideal though. PVP... I suppose. On a map like Skyshock it could work. And Combined Arms. Any other map will literally make you miss. Changes: This helmet is in considerable need for a little... "something". Achlyophage eats it for breakfast with that 4th shot compared to a buff to accuracy. I came up with this during a Hard mode CE run on the Crota checkpoint. What if we added that it does critical damage? Maybe the farther you are (to an extent of course) the more dmg the critical does. This would not be overpowered considering at the most Golden Gun is a "decent" mob clearer. This would make it an absolute beast killing full bar Tier two enemies and doing decent damage to bosses. It's already one-shot in pvp, so it will be rather irrelevant there. Well, that's about it for Hunters! I would have added the Dance Machines, but they seemed too inclined towards the pvp sides of things, and work fairly well there. (Mida Multi-Tool) I will most likely make a part 2, but honestly i'm pretty lazy about this stuff. I only decided to post because the feedback I was seeing was... "get rid of Xur blah blah i'm bored blah" to everyone else, keep up the good work! If our Feedback is actually reasonable and organized, they're bound to see, and consider our suggestions. Edit: So... I posted this in Feedback originally. Since Destiny is primarily where the hub-bub is though, I copy/pasted this here in hopes of more people seeing this. I'll have to hope it doesn't get swallowed by all the Red Death/Xur posts. And the random posts in general....
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  • These changes would make though exotics actually useful! I never change from my symbiote because the other perks just aren't useful in pve and can hurt you in pvp.

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    • Edited by KidSixXx: 3/17/2015 5:52:20 PM
      Gunslingers don't really need a second Tripmine for the Spine because the duration extension for Tripmine Grenades is so long that by the time the first one explodes, your cooldown time is done and you have another grenade at the ready. That fuse timer duration is huge in PvP when you are really familiar with a map and know which chokepoints to booby trap. What we need from the Spine is the ability to spawn with full grenade energy like Lucky Raspberry or the Voidfang Vestiment. Lucky Raspberry's grenade energy power works with Gunslingers even though the armor perks are better suited for a Bladedancer. It would be nice if YAS did the same and allowed Gunslingers to respawn with full grenade energy.

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    • Hunter YAS really needs a reason to use it... I would take 2 grenades with 15 sec timers... 30 seconds on 2 nades is a bit much. Maybe even less time on the grenades... Tripmines are very powerful already so giving them a buff of 2X and extended duration is to much.

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      • What about the radiant dance machines? they're not exactly worth using if you've got the mask of the third man, archlyophage, knucklehead, lucky raspberry. How about instead of moving faster only aiming down the sites, you move faster all the time. So like moving faster when aimed down the sites and a +2 to agility.

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        • Mask of the third man is a beast.

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          • Edited by T3mpest: 3/16/2015 1:29:02 PM
            Both are good suggestions, I've had similar posts before. IDK about extra crit from further away as that's somewhat counterintuitive as no other gun works like that. I think standard range drop off, further away less damage is fine, obviously you should gain a lot range when you zoom though, even without choosing over the horizon as a bonus feat. Crit damage when zoomed would be fine as that balances it's damage pretty well at 1.5x damage it'd be "stronger" than aclyophage in total damage, but 3 shots vs 4 your more likely to waste some, "overkilling" targets. Also, things without crits can't be critted still, so very balanced vs aclyophage, which is the premier GG helmet right now. Also, Radiant Dance machines are NOT ok for PVP, IMO. The extra movement speed is basically single point sling, but even that gun feat has a slight quick draw feature as well lol. You can have that feat on your guns and get more out of it than is worth taking up an exotic slot. I think the "correct" design of radiant dance machines would be to give them the fleet footed perk as well off the bladedancer tree for free. It gives faster max sprint speed as well as the extended slide. This is quite possibly one of the best perks available to blade dancing hunters so getting it for free allows them to choose quickdraw, which really synergizes well. They are all passive abilities so it's not overpowered, but it would actually be something I'd think about using over mask of the 3rd man, aclyophage or even knucklehead (knucklead seems lackluster, but it's a decent passive ability, IMO) As it is now, the extra movement speed with ADS isnt' noticeable enough, give it fleetfooted and suddenly it's REALLY increased your overall speed.

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          • Keep copying and pasting! Normally I wouldn't advise this, but I think this should be seen :)

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          • Not just hunters. Most exotics need a buff.

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            • I think a lot of exotics in general need to be buffed. A lot of exotic weapons aren't even close to some legendaries, and exotics are supposed to be the rarest and best in the game.

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