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Destiny

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3/5/2015 4:09:43 AM
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Your thoughts/suggestions for Inferno?

Post your thoughts and suggestions regarding the new Inferno mode below! My thoughts: It was interesting, not entirely interesting, but interesting. For once I actually preferred striker over my defender, and those Standasides I bought weeks ago finally seemed to have a use. My usual "no enemies near us" dance while capturing points was replaced my a paranoid bobbing and spinning dance as I checked all the doorways. Overall it was a great change of pace! My suggestions: 1) Make teammates show up on radar. You have no idea how many times a teammate snuck up behind me and got my fist in his face! lol! 2) Perhaps make the rewards higher than normal crucible. Inverno is a more challenging that normal crucible, and feels like it should have slightly higher rewards, even if it is just 4 marks instead of 3 or a 10% higher drop rate or SOMETHING. What are your thoughts?

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  • Further comment on the whole shotgun fest in the game... The problem is the shotgun/fusion rifle part of the last patch was just words. It made no actual difference to gameplay at all, and we all could have told them that even before it dropped. BNG is well aware of the situation, they know people generally dislike the shotgun/fusion as primary weapon mechanic that is currently implemented in the game. But, they seem shit scared of actually doing anything about it! My fear is that this has become the norm, just like in Gears of War, and perhaps they are just too scared to change the meta away from shotguns as primaries. Personally, I think the mechanic broke Gears of War, making it a lesser game, and I think the same is true of Crucible. Answer: simple...a flat special ammo economy of 3 or 4 rounds only for all special weapons on spawn. None in reserve, and only a magazine of ammo can be picked up, no reserve can be held. I do think that shotguns and fusion rifles should be available from spawn as secondary options. A secondary weapon is an important mechanic in any multiplayer shooter and is necessary; rather than having to rely on reloading your primary, a quick switch to secondary is the sign of good pvp play.

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