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Destiny

Discuss all things Destiny.
Edited by DeadBabyLemur: 7/23/2015 12:03:31 PM
504

Which class would win in a dodgeball fight?

Hunters

4885

Warlocks

1580

Titans

2283

Personally I think it would be hunters due to high agility and their cloaking abilities. Edit: looks like hunters are winning this one lol. There seems to be no warlock love either. Edit 2: lol so I think it's time I say that in the final round it would be down to hunters and titans. Bungie should give us dodgeball mode during raids and strikes. Who else would love to have a dodgeball fight with crota... Edit 3: all supers and abilities work like they do in theory. Blink is truly a teleport, inviz actually makes you go inviz. Edit 4: omg you guys lol this thread keeps coming back from the dead. I keep thinking I have friends when my phone starts blowing up, imagine my dissapointment when I realize it's just you people again lol. Edit 5: sombody brought this thread back from the dead and he's got a good point! With three new subclasses in the mix whoes going to win now??? Vote your choice and comment why you're right!
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  • Titans can throw the ball so hard it's uncatchable and they have shields so they get "2 lives" before getting out. How would they not win?

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  • Bump!

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  • Class 4b. Those little f uckers are great at it.

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  • Shhhh dont tell hunters we can still see them when "invisible"

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  • Warlock Wrap the dodge ball in angry magic Throw at other team ???? Profit

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  • Voidwalker Warlocks? Sure I can under Sunsingers not being so useful, but Voidwalkers are something else. Blink and axiom dodgeballs would be ridiculous

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  • Hunters, if you can throw a knife, you can throw a ball!

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    • Well, If any class can dodge a wrench, they can dodge a ball ;)

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      • Just to let you know, Uncharted 3 had a dodgeball mode. How to apply it to Destiny is down past the Uncharted bit. [quote]What does it do/What happens in it n888?[/quote] [spoiler]Note: Uncharted had different grenade types. One was the standerd, another had a massive Blast radius and damage, another threw three standerd ones in a horizontal line for the price of one, and then another was a cluster bomb. I think I forgot one, was it green? Grenades were a One Hit Kill if you were close.[/spoiler] There was a playlist called 'The Lab' where every week that playlist brought in a modifier. It could be sniper rifles only, or grenade launchers, or you running around with a riot shield and a high RoF machine pistol. Now later on down the timeline, it introduced 'Lab Maps'. These were maps that looked like unfinished, blocky, and only blue/red/yellow/green blocks. [b]One of these Lab Maps was Dodgeball.[/b] In it there were two sides, one for each team. Walls enclosed the arena, there was no ceiling, and the two sides were separated with a glass wall, high enough to not jump over, low enough to throw grenades. There were two pillars on each side, each spawned a special grenade (see spoiler) at a set amount of time. Standerd grenades littered the ground, perks invovling grenades were allowed. Also standerd grenades had a chance to be Carpet Grenades (3 for 1). No guns. You held one with no ammo. Grenades are the only ways to get kills. Friendly fire on. Grenades were a One git kill depending on radius. [b]NOW TO APPLY IT TO DESTINY:[/b] If Destiny can include relics, and mechanics into fights, then I see no reason why not to add special grenade mods. We do that map design, or close to, that I highlighted above. Instead of the pillars, we use random floating, or maybe Vex platforms. We each have standerd grenades. I vote fpr the Gunslingers incendiary grenade, or the Defender surpressor grenade, or the Striker Flashbang grenade. Basically a grenade with bounce. Or even have a completely standerd grenade that adds knockback. Or you could have a seperate subclass for dodgeball, have the standerd class jumps, and one of the three grenades. Modifiers could include: Increased grenade recharge rate, spawn with grenade energy, or even sacrifice recharge rate for an extra nade. Now the modifier "Catapult" would be on. Maybe have something like "Grenade burn" on to up the damage. [quote]"Special Grenades have entered the fray" Lord Shaxx[/quote] On top of the parkour floating platforms, are your special grenades that you can pick up. Lightning grenades, Tripmine, Axion bolt, Arcbolt, Void Spike, and Firebolt can be picked up. [b]This can work well with a grenade that gives knockback.[/b] Now the barrier issue. We as guardians can easily jump over it, right? So we add a zone similar to if you fall out of the map, on the opposite side. An out-of-bounds zone. 3 seconds there and BAM, you are dead with a 30 second penalty. [b]TL;DR:[/b] [spoiler]That was a lot of text[/spoiler] [spoiler]Lol read it all.[/spoiler]

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        • Cant throw through a bubble shield

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        • If you can dodge a nova bomb you can dodge a ball.

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          • Two words Space magic

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          • If a warlock can melee from 6 feet away... What makes anyone here think they would ever get hit with a ball??

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            • Anyone other then Titans, blink would be op in a real life dodge ball match. Could you imagine, throwing a ball, and bam, some ass is above you throwing his balls at you, yup, I did just say that. It would be an epic t bag

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            • Warlock self Rez nuff said lol two chances to be dodgin them balls

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            • Edited by UltraCon79: 7/24/2015 6:09:54 PM
              If a Warlock Jumped they would get hit about 78 times on the way down.

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            • Warlock and hunter = blink jump FTW

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              Titans. They have the shields

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            • Well Titans can put up a bubble with blessing to deflect damage and get protection

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            • With the new supers, hunters could just pin the other team in place and then it's easy picking on the others...

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            • Warlock: Bends space and time to hurl dodgeballs into inter dimensional nightmares Titan: Catches dodgeball, crushes, pops, picks up dodgeball, hurls at 100 mph Hunter: Throws knife at dodgeball midair, pops ball, slides out of way of floppy dodgeball, picks up different one, jumps super high in the air, slam dunks on opponent

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            • It would be an intense match where The Hunter throws the ball at the Titan, the Titan shoulder charges the ball at the warlock, the warlock solar winds the ball back at the Hunter, the Hunter dodges and repeat.

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            • Edited by Aviixe: 7/23/2015 3:51:53 PM
              Warlocks because solar wind melee or nova bomb throwing skillz

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            • Bump

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            • Warlocks can whip that ball like a nova bomb at you. Also a self res would be kinda clutch

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            • Titans with bubble and weapons of light lol. Step back out of bubble, lob over bubble, destroy enemy. Also new hammer super counts as a ball sooo... Titans win

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