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Destiny

Discuss all things Destiny.
Edited by dewey: 11/17/2014 2:53:07 PM
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dewey

Vault of Glass EASTER EGG *Expert Searcher*

You already know what this thread is about. We don't know (and may never know) if there truly is more to the VoG, but regardless the search will inevitably continue. I am making this thread because I have done a lot of searching and theory testing, like too much. Ask me anything, and I will be able to tell you if it has been done or not. I will be able to tell you if you're ideas are worth a shot or not. I will try to reply to every post and give you my input. I'm not trying to brag but I probobly have more knowledge of the search than all the other thread OP's combined. There is just way too much shit being flung around on these threads (excuse my french). But seriously, don't take advice from them, they don't know nearly as much as they should. I would gladly make a list of my findings, but I'd rather keep this post less cluttered for now. [b]So go ahead, ask away.[/b] I would really like to get this one trending rather than the ill-knowladged ones that are going on right now. [b]EDIT: Here is the list of my findings:[/b] [spoiler]-Under/In front of the spire (its on the ground) is another portal guarded by a lone pretorian. On the wall above the portal are red lights connected in a fashion that seems to look like a map of some sort. -A special musical number plays when you perfectly open the spire (AKA don't let pretorians enter the plates). It is very distinctive. THIS HAS BEEN DUBUNKED. NOT TRUE -The lights in the ceiling above the first chest are actually just environment lights and have nothing to do with triggers. I was actually the one to theorize about them a while back, and a lot of people caught on. Sadly, they don't mean anything. -There are boxes everywhere and nobody knows why. I push them off because #YOLO -There is an alternative path under chest 1. -Inside the alternative path there are many red lights on the wall. Shooting them will make a spark effect. -There are at least 4 hidden rooms in the alternative path that seem perfects for some hidden content. -Upon exiting the alternative path, the first conflux spawns. Its almost like clockwork, like you were meant to take that way. -There is one red light in the templars area. Its on the left side by the left conflux. -A 5th chest can spawn when you prevent the templar from teleporting and if it is done under 10 minutes. It contains ascendent materials. -The spirit bloom chest does not seem to trigger anything. The 5th chest does not disappear when you open it. -There are a few hidden rooms in the spirit bloom passageway, some are actually pretty big. -In the gorgons area is 11 'blue flames' on the ground. Standing on it will extinguish them. -There are about 4 red lights in the gorgons area. -Above the chests in the gorgons area (on the ceiling) is a pattern that resembles the Vex Mythoclast scope almost exactly. It is really strange. Look up next time you're in there. -There is a hidden tunnel left of the jumping puzzle. Take the tunnel and jump down about 200 meters where there is another hidden cave. -Upon taking this hidden tunnel, a second set of platforms spawn and take you to Atheons door. -A lone vex gate is in the jumping platforms. Getting there is easy, getting back is almost impossible. -There are red lights outside of Atheons door. -Atheons door can be opened during the Gatekeeper fight. -After killing Atheon, time stops. The times is stuck at 0. -There is a way to activate 'Time Vengeance' after atheon is dead and time is stopped. -Gorgons respawn in the same exact location about 30 seconds after you kill them. It sucks. -There is a way to bypass the gorgons 'immunity' that they gain after killing one. If you cycle damage types (i.e. void, arc, solar) per gorgon the immunity won't occur, therefore the gorgons don't 'get stronger'. However, read the bullet above this one[/spoiler] [b]EDIT 2: Here is a list of theories that have been [u]debunked[/u]:[/b] [spoiler]-Flawless runs on normal mode (Perfect spire open, no sacrifices, no oracle marking, no teleports, no gorgons gaze, and no deaths.) No chest spawns in the tunnel left of jumping puzzle nor on the lone vex portal. -Touching all platforms with all members does not do anything special. -Full fire team of raid gear (without shaders) does not make you immune to gorgons. -The bubble shield with the blinding ability does not blind gorgons. -Killing gorgons does not do anything special, they respawn from a cave in the back in about 30 seconds. -Standing on blue flames in gorgons area does not do anything. -Having all members stand on the vex portal in the jumping puzzle does not do anything. -Bringing the relic to the vex portal in the jumping puzzle does not do anything. -Atheons door cannot be opened after gatekeeper fight with the relic. -The 'Light in the distance' past behind atheon when he spawns is impossible to get to. Shooting it with the relic does not do anything. -Bringing the relic to the gorgons maze does not inta-kill gorgons. -Killing the oracles as they spawn and 'show themselfs' does not spawn a chest. -Killing atheon without using times vengeance does not seem to spawn a chest, but not everywhere was searched. -Not opening any chests does not make one appear after atheon where he first spawns. It also does not make the loot better for any of the drops. -A special musical number does not play for a perfect spire opening. One always plays, it can be different ones but they are RNG'd -Killing oracles in the order they spawn each round does not drop extra loot or spawn a chest in the templars area. We didn't check the crystal cave though. -Gorgons do not respawn from a cave in the back, but rather spawn out of thin air about 30 seconds after you kill one. Its super lame. -The 'map' outside of the spire does not change when you open chests. -Shooting the red lights in the trail of Kabr does not do anything special. We did this both in order and all at the same time. [/spoiler] [b]EDIT 3: TWITCH LINK ADDED. I'LL BE STREAMING IN A FEW DAYS[/b]

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