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#feedback

3/4/2015 12:33:59 PM
20

Why I run past the enemies

So last night I was helping my low level friend through the weekly strike (not the nightfall) and I got on my sparrow and drove past the whole big area of enemies and he asked me "why'd you run past all of them?" And I thought about it. When I first got destiny and made my character and started the story I would look around, explore all the corners, and stop to kill everything. But my friends would rush through it all and I asked them the same question. The truth is there's no point to stop unless you have too, I'll stop and kill everybody for bounties but that's it. By the time I got to Venus for the first time I stopped exploring bc I never found anything. Possibly a chest here and there but that's it. There's no reason to even look around and see what you can find bc there isn't anything. I'm gonna compare Destiny to a game that some people think you can't compare it too but these two games were the big RPGs of 2014. Dragon Age Inquisition... Now before people freak out just read. After 10 hours Im still exploring every nook and cranny. If I see a broken down fort with bandits I know I'll get loot! I want to explore and find the tons and tons of Loot in the world. It encourages me to explore places I've never been and for all I know a huge dragon is there and im gonna die. By 5 hours into destiny I stopped exploring. Bc there wasn't anything to explore. I want to feel like I should say "forget my main quest im gonna do side quests for a bit!" And there actually fun and then I get more distracted and end up in an area killing for more loot. Destiny you aren't an RPG, your a race. To see who can get to the end of the mission first, and hit 32 first. And that disappoints me
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  • I Stop Exploring All the planet in Destiny when that update that allow you to buy material from the vendors in the tower.

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  • Cause Destiny isn't an rpg. Not in any way shape or form. I quit playing when I finally came to terms with that.

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    • Edited by Sanctus Michael: 3/4/2015 9:23:29 PM
      I run past em too. Sorry, but to stop an fight everything is an absolute bore. I have a goal (finish a mission for daily, kill majors, whatever) and the ONLY things I do are the things DIRECTLY related to that goal. The destiny grind bores me already, I don't need additional boredom

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    • I run past enemies. If everyone else did as well, great. If not, I start clearing their path from the opposite end. Both sides have legit reasons, so this is how I try to find a middle ground. I won't just leave them behind.

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    • Edited by The lone genius: 3/4/2015 10:37:56 PM
      redacted

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    • Yep, as a warlock you are kind of -blam!-ed if players run past shit. I got my third strike death ever as a warlock last week because the guy ran past the first part of nightfall. The one guy was pressuring us to skip the first area and we both died. Considering my strike k/d went from 3,000 to 2,000 I was kinda pissed.

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    • Edited by Phil de Blanc: 3/4/2015 6:51:33 PM
      O… your THAT guy who kills everyone in the mission by skipping ahead & failing. So many ripped-up Standing Tall bounties must litter your team Vault space. I have no patience for encountering someone like you in strikes: too often causing grief. I find helping people and taking time to explain conditions and strategies makes a huge difference. I've been wrapped up in excitement of a pack running through fast, but not anymore. I want to be better. I want to improve all my skills, so I take out everything and my impatient mates have learned to join me or wait until I catch up. I do think Destiny rewards those who are well-rounded players utilizing every aspect of the game. I believe there is a hidden bad-ass ranking system counting a player's rank in the Bungie checklist of 'proper' playing. Now, I've compared notes with others who play like this and we conclude playing a more thorough game appears to be rewarding us with many more Purple and Gold than our buddies who do not.

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      • To each his own, nothing wrong with that. In area's where you can blow past enemies, if I'm running a group I typically burn a path through too. If with friends: they better just keep up, they should know me by now, and most of 'em do. Else talk to me, I'm negotiable. If with randoms: I stop at the end, and work my way back towards the randoms until they catch up, or everything is dead. Not everyone knows how to get through that first part of Cerberus vae III, in the tunnel, by skipping everything, and even on normal strikes it can be pretty easy to get taken out.

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      • Read the whole thing and you left out the part where you mention that you are impatient and spent money on a game you are only partially playing. I know the argument that there's nothing there and 99.999+% of the time it's true, but if you don't like to shoot then maybe this is the wrong game. Don't get me wrong, right now Destiny is stale for me too, but if I do a strike, I'm gonna kill every fu(king thing and I'm sure as shit not going to leave my teammates alone and behind.

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        • I kill everything I see. I've had more legendary engram's drop along the way from common enemies than you get at the end of the strike.

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          • It's annoying during strikes for several reasons, one being if you reach a checkpoint alone first and die. That means your comrades go with you regardless of what they were doing behind you. It's taking a death through no fault of their own. Particularly annoying if they have a complete a strike without dying bounty active. And please don't say run summoning puts on level four because that's a cop out. Secondly I would like to enjoy the game, tired of feeling compelled to keep up. One day I just said why? Screw them, I'm going to sit back here and kill everything they left behind and hopefully a purple will drop. And of course this leads to people thinking players are going afk because they aren't keeping up. No offense but I can't stand doing strikes with players like you.

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            • This is depressing because it is true. I just saw the E3 trailer for destiny, it has some amazing things that the game does not have now. Probably because of DLfrickingC. It had some epic cutscenes. A mini boss dropping an engram. A ship dropping Simone off into the world. More community events. You guys should go watch that trailer again. It will amaze you.

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            • I did this on the Arkon Priest last night, jumped on my sparrow and zoomed past everything till I got to the last area. By the time the other two got there, I already had the area clear and the Priest jumping out of his cell. I did not know the other two playing, but I was watching the green dots on my radar not moving and I only could imagine that they were saying the same thing, "why he skip everything?" I was 32, they were 29 and 30

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            • When I'm alone, I usually skip everything except when I need to do bounties. Otherwise, in strike playlists, I do what the others do. They want to kill everything? Alright. They want to skip non-essential enemies? Alright.

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            • If I'm completing a bounty, I will finish as fast as possible by any means necessary. I got 3 characters and not enough time for all strikes or bounties.

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            • Run, Forrest! Forrest, run!

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            • I've run past enemies since the earliest days of gaming. One reason "Halo: CE" was so special was because you could run, drive, or fly to checkpoints and skip large swaths of enemies. Strategy! Fun! "Destiny" has too many missions that require to fight enough enemies to open a door and move on to the next battle. Stupid Omnigul.

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            • There should be loot and guns and blueprints you can take to the gunsmith so that he can assemble guns for you. Truly RARE stuff, I'm saying these guns should be so rare that you may never meet another person with it. But there should be so many different types of weapons that people would not complain because there would be enough rare weapons for everyone to have something special. But in order do that to happen there needs to be an open world.

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            • I am totally with you there. Sure there might be stuff to see but nothing to truly explore. There are no hidden loot or dungeons, no side quests to keep you busy. Just a big open world with enemies dotting the map in the same locations every time. Destiny has sight seeing, DAI has legit exploration. Hell, DAI has a few areas that are just for that, you don't have to go to there for the main quest at all - it's purely for your enjoyment. I just wish destiny had an ounce of that in their game.

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            • There's a lot of things in this game to explore. Sure there's a lot of dead ends but the game looks good so it's really fun to look around. Some examples would be the citadel inside that tower thing I thought it was cool in there. You just have to have an open mind with the game world, I have two level 32 characters and there's still stuff I probably haven't seen yet. I also still kill all the enemies for bounties, weapon xp and the chance for legendaries.

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