So, like I was wondering if we should have 4 char slots and everyone was all if there was a 4th class
So any ideas
Be as specific or as vague as you want
Update idk if you guys put this but subclasses work too
UPDATE
Seems like trending classes are
Engineer
And
A medic type
I'm not saying they're the only ones but they seem to be the most posted
Cool ideas :)
UPDATE 3.5.15
Wow 850+ replies so many spectacular ideas :)
[b]BUMP IDEAS YOU LIKE :)[/b]
[b]GUIDELINE KINDA THING [/b]
[spoiler]
[i]TRY NOT TO HATE IDEAS YOU DONT LIKE EVERYONE HAS A UNIQUE WAY OF SEEING THINGS [/i]
[/spoiler]
[b]FUNNY AND RANDOM IDEAS ALSO WELCOMED LOL. [/b]
So close to 1000
Only 2 more posts needed
1000+ :) 3.7-8.15 keep it up
Made 3.3.15
English
#Destiny
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Edited by CYW Nightmare: 3/4/2015 7:09:46 AMDruid.. Here's how the tree/s would look. [spoiler] Grenades: (same for all specs.) Hurricane: You summon a powerful hurricane for 5 seconds doing AoE damage (equal to half a warlocks nade) every second and then knocking back all enemys near by when it's gone. (Range of warlocks AoE nade) Wrath: You send out a powerful bolt of nature enegry that tracks the target aggressively but only hits one target for massive damage. (The damage of a void warlocks tracking nade.) Vortex: grenade sucks in all enemy's within 15 yards to the center enemy's trying to escape are slowed equal to 8 stacks of darkness for 2 seconds. Jumps: (same for all specs.) Lunge: You temporarily shapeshift into a Cheetah and leap forward 20 yards same cd as blink. Wing flap: You temporarily shapeshift into a crow and flap your wings. (Same height as titans higher jump but is slow to start then speeds up over time.) Bear charge: You temporarily transform into a bear and charge forward 1.5 the range of shoulder charge. (Does no damage and has no cd.) Super: (*note all have 2.5 minute minimum cooldown 3.5 minute max.) Feral: Cat form: You are transformed into a cat that has heavy armor plating you take 50% less damage and can use RB/R2? To apply a strong bleed (twice the thorn dot damage) to a single target for 8 seconds or RT/L2? To bite a single target hard (same damage as a blade dancer swing but half the range.) Super lasts 10 seconds and grants you a speed buff. (Same as blade dancer) (*note you also can't fly through the air with feral you only go up and down not everywhere.) Restoration: Ring of life: You are transformed into a 8 foot tree that slams the ground and leaves a green healing ring in a 10 yard radius for 16 seconds. And heals 1/4 of your maximum health every 4 seconds you take 75% less damage only during the animation. (*note does not trigger regen.) Melee: Feral: Mighty bash: You strike a target brutally hard and stun them for 1.5 seconds. Upgrades: Impact bash: Adds .5 seconds to stun. Swiping bash: Reduces stun to 1 seconds but now adds a AoE stun within 10 yards. Bear bash: Bash now does melee damage. (Same as a titans punch) Restoration: Disorienting Roar: You disorient all enemy's within 10 yards for 1 seconds Upgrades: Quite roar: Now makes roar only affect the target hit but increases duration for 2 seconds but any damage breaks the disorient. Wolf howl: Increases range by 20 yards. Roar with a force: Now knocks back enemy's 10 yards. Codex etc: Druid tomes: (standard toughness/agility/recovery but you can only choose one that maxes out that one) Modifier tree: Feral: Tigers fury: You do 15% increased damage while in cat form. Survival instincts: You take 25% extra less damage in cat form. Yseras gift: You heal for 1/6 of you max health every 5 seconds. Restoration: Bark skin: While in the ring you have 25% damage resistance. Gifted healing: Ring of life now lasts 32 seconds. Yseras gift: You heal for 1/6 of you max health every 5 seconds. Training tree: Druids knowledge: (only option but stats start 50/50/50.) 2nd Modifier tree: Feral: Stealth: pressing B while in cat form now grants you invisibility until you do damage or take damage. (*note if you are in stealth while you leave feral form the stealth stays.) Ranged bash: Mighty bash now has a longer range but stuns them for .5 seconds. (Warlock melee range.) Mark of the Wild: You and fireteam members now gain 2.5% increased damage, and health. Restoration: Iron bark: You are immune to all damage while using ring of life and 1 second after. (*note if you "misadventure" you still die.) Green world: all stats are maxed. (Toughness/recovery/agility.) Mark of the Wild: You and fireteam members now gain 2.5% increased damage, and health, along with a 5% damage reduction. Terms: AoE: Area of Affect. DoT: Damage over Time. [/spoiler]