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#feedback

3/1/2015 3:09:17 AM
22

Open House: Dynamic Events

Hi team, Something that has been suggested time and time again in my friend circle. [u]Summary[/u] Large invasion public events similar to "the enemies are moving against each other" Wave based in nature (satisfies need for "horde" mode) 30 - 60 minutes in duration Public notification for everyone on the planet, where, what, when, ect (This will result in >3 players in the fighting area at once) Reward of vaguard marks/rep High chance of engram drops (large amount of enemies killed) Large sense of urgency and reminds guardians that the threat to the traveller is alive and well [u]Details[/u] Dynamic events that require immediate action from all destiny players on the planet. For example when "the enemies move against each other" it becomes very challenging to stay alive. If this could be extended from a few minutes to an hour then it could become a "invasion public event" which notify's all players online about the invasion in a particular area on a particular planet. (Anyone who has ever done the "Nexus" strike and dropped in to the vex and fallen fighting will know just how crazy it can get when "the enemies move against each other". The same used to happen when you stayed at the original loot cave for a long time.) This of course would only be upto the maximum number of players allowed in an area at anyone time (planet limit I think is 12?? Definitely >6), fighting against the invasion. A simple reward of vanguard marks and reputation would be enough as the chance of good engram drops will be high. Many players have called out for a horde mode which would require a separate mode to be created where as this is just a modification. Potentially adding a boss towards the end of the fight would also be welcome. [u]Edit[/u] Feel free to add ideas of your own and discuss with your friends how you would want this to work
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