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#feedback

Edited by XxtheGPtrixiexX: 2/28/2015 9:35:13 AM
2

RNG CAN BE FIXED!

Yes

37

No

18

Maybe (why?)

7

I have an idea that could shoot RNG and build it from the ground up! Ok not to dramatically but still a good idea. Ok so we've all had that time where we are playing Vanguard ROC and we get all the kills but the guy with no kills gets the best loot. Well -blam!- him. There can be a system of percentages and those percentages of who did the most work (I don't know how that'll work because I'm not a mathematician) by kills and revives. Well if you reach a certain percentage level like "60%" or "40%" you can unlock certain loot from those. So the best loot will be from the 80-100%'s And the worst loot will be the ones who give the worst effort. Im not saying that RNG will be gone but what im saying is that RNG should slim down. So let's say you want an Ice Breaker. Let's also say that's in the 91% range. If you got 91% the ice breakers RNG would slim down a whole 10000. So it's like 300000? Well now it's 290000 or we can even bring it down to 200000 or even 190000. The RNG is still there but you now have a way better chance of getting the best gear if you put in the most effort! The people who get 17% will just get blues and crappy blue engrams. Strange Coins, Motes of Light, and lengendary engrams will be put at 50%. The only problem with this is that it can be abused. Im not sure how it'll work for it being abused for fireteams. If you guys could help me on that, that'll be great. Anyways, that's my idea. Please leave tons of suggestions on how to make this better and such. It always helps because of the community. Edit 1 - Ok found a minor solution. While in a fireteam of 2-3. RNG is turned on. Nightfall will always be RNG. If you're in a random lobby with random people, this system is turned on (lobby I mean Vanguard ROC or tiger and such)

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