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Destiny

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Edited by BrotherWalker: 2/20/2015 2:15:47 AM
82

Third Subclass Concepts

Disclaimer: I recognize that a lot of people have their own third subclass ideas and that these ones that I'm presenting could be very similar to other's ideas. I do not intend to steal any ideas or credit, this is just my vision for what three new subclasses would look like. Titan - [b][u]Crusader[/u][/b] [i]"Take up your sword Titan, the demons must be purged in fire."[/i] [b]Grimoire:[/b] [spoiler]Crusader I If we are to call the Strikers the artillery of the Light, and call the Defenders the shield; we must consider the Crusader to be the general who conducts such warriors. A general that walks the field beside his men, and bolsters their will - the one who fans the flame of battle. Crusader's are as versatile as they are indomitable. Whether first, blade, or shield they will unwaveringly turn their enemies to ash for the sake of their comrades. They are the keepers of their brothers and sisters in arms, and they inspire greatness in everyone who looks upon their righteous inferno. [/spoiler] [b]Grenades Abilitie[/b]s: [u]Furnace Grenad[/u]e - A grenade that sticks to surfaces and emits a cone of solar fire. [u]Fire Bomb Grenade[/u] - A grenade that ignites a large area of the ground for a short time and causes lingering burn damage on enemies that touch it. [u]Protector Grenade[/u] - Use this grenade on an ally to cover them in a flame shield that erupts after a short time dealing solar damage to nearby enemies. [b]Jump Abilities: [/b] [u]Lift[/u] - Jump and then press (X)/(A) again while in the air to activate Lift [u]Increased Height[/u] - Upgrades Lift to carry you higher [u]Catapult[/u] - Upgrades Lift to provide a strong initial burst of momentum [u]Dash [/u]- Upgrades Lift to give you a short period of increased movement speed after landing[i]. (This ability has a cool down after 2 consecutive uses)[/i] [b]Super Ability:[/b] [u]Pillar of Fire[/u] - Erupt in Solar Light that damages nearby enemies and bolsters you and your allies' movement speed and weapon handling. [b]Super Modifiers:[/b] [u]Righteous Fist[/u] - You and any affected allies have decreased melee ability cooldown time during Pillar of Fire [u]Blessed Shield[/u] - You bring forth a shield of Solar Light that replaces your other weapons. Use R2/RT to do a powerful shield bash that can damage multiple enemies. [i]( Using the shield bash reduces the amount of time Pillar of Fire stays active, sprinting is disabled)[/i] [u]Sword of Wrath[/u] - Your guardian summons a blade of fire that replaces your weapons and can do powerful sword attacks. [i](This replaces Reckoning with a sword slash, lift abilities are disabled) [/i] [b]Melee Ability:[/b] [u]Reckoning[/u] - Your melee attack blinds your target for a short time when charged. [b] Melee Modifiers:[/b] [u]Repentance[/u] - Hitting an enemy with Reckoning causes an explosion of solar energy. [u]Penance[/u] - Reckoning causes lingering burn damage on its victim. [u]Exorcism[/u] - Hitting an enemies with reckoning also suppresses them. [b]Perk Set 1:[/b] [u]Torchbearer[/u] - Killing enemies with solar damage reduces the cool down of Pillar of Fire [u]Vulcan's Armor[/u] - Able to carry an additional Protector grenade. [u]Raider[/u] - While Pillar of Fire is active your footsteps leave behind a trail of fire, movement speed is increased. [b]Perk Set 2:[/b] [u]Agni's Guard[/u] - Extends the range of Pillar of Fire and increases benefits to allies [u]Iron Lord [/u]- Using Blessed Shield gives you and allies within Pillar of Fire's radius bonus armor [u]Sword of Damocles[/u] - Sword of Wrath now allows you to use lift and getting kills with it increases the length of time Pillar of Fire is active. Your health no longer regenerates during Pillar of Fire. Warlock - [b][u]Stormrider[/u][/b] [i]"Ancient man told stories about beings like us. They called them gods."[/i] Grimoire: [spoiler] Stormrider I The recent recovery and translation of ancient religious texts by the Cryptarchs has sparked a surge of new powers in our most talented Warlocks. They are driven by some innate ambition to reach the heights that our ancestors reserved only for deities. The Speaker urges caution to these zealous Warlocks when exercising their new abilities, but their curiosity is insatiable. These Stormriders as they call themselves, will not stop until they have mastered the powers of ancient myth. [/spoiler] [b]Grenade Abilities:[/b] [u]Tornado Grenad[/u]e - A grenade that spawns several smaller explosives that create a whirlwind around the location where the grenade landed. [u]Thunder Grenade[/u] - A grenade that sticks to surfaces and emits a disorienting blast every few seconds, blinding enemies but dealing minimal damage. [u]Mist Grenade [/u]- This grenade covers a large area that slows enemies caught in it and causes minor damage over time while inside. [b]Jump Abilities:[/b] [u]Blink[/u] - A short distance teleport. [u]Increased Distance[/u] - Blink now has increased range. [u]Genesis Fall[/u] - Jump and then press (X)/(A) to glide; aiming your weapon while gliding will hold you in place. Releasing the aim button will instantly teleport you back to the ground. [u]Olympia Rise[/u] - Double jump to blink, hold the jump button to glide after blinking [b]Super: [/b] [u]Typhoon [/u]- You becomes charged with Arc Light, firearms become less effective than your own raw power. Melee and blink abilities have no cooldown time. [b]Super Modifiers:[/b] [u]Hurricane[/u] - Melee kills increase your movement and melee attack speed, this effect stacks. [u]Tsunami[/u] - Grenades have increased cool down during Typhoon. [u]Monsoon[/u] - Kills during Typhoon will decrease super cool down for your next Typhoon. [b]Melee Ability:[/b] [u]Tempest [/u]- Fire an Arc projectile at your enemies that staggers them. [b]Melee modifiers: [/b] [u]Vajra Blast[/u] - Tempest now ricochets off of surfaces and over penetrates targets. [u]Jupiter's Lance[/u] - Tempest creates an arc explosion when it hits a target. [u]Seraphim Song[/u] - Hitting an ally with Tempest increases their movement speed and weapon damage. [b]Perk Set 1:[/b] [u]Golgotha[/u] - Dying while Typhoon is active drops a large amount of orbs of light. [u]Samsara[/u] - Killing an enemy under the effects of one of your grenades increases grenade cool down significantly. [u]Elysium[/u] - Kills with Tempest trigger health regeneration. [b]Perk Set 2:[/b] [u]Indra's Wrath[/u]- All grenades have increased area of effect. [u]Path of Most Resistance[/u] - Taking damage during Typhoon drops orbs of light. [u]Eye of the Storm[/u] - Melee projectiles track enemies. Hunter - [b][u]Shadowstalker[/u][/b] [i]"Our allies may still call us guardians, but our enemies have made new names for us."[/i] Grimoire: [spoiler]Shadowstalker I Rumors around the Tower speak of a rogue Warlock in the Reef that is teaching Hunters the power of the Void. The Vanguard have heard the stories, and remained silent. While this new cult still fights for the light, their hunter brothers and sisters are wary of them. Other Guardians are beginning to question how far we should be willing to go in this battle against the Darkness. [/spoiler] [b]Grenade Abilities:[/b] [u]Phantom Grenade[/u] - A grenade that creates a small void explosion and then slowly tracks nearby enemies with small seekers. [i](Miniature Shrieker Deathblast)[/i] [u]Marker Grenade [/u]- A grenade that attaches to a surface and once detonated it will highlight affected enemies and slow their movement speed. [u]Raven Grenade[/u] - Upon use this grenade hovers and circles around you and will attach to any enemy that comes too close ad detonate. [b]Jump Abilities:[/b] [u]Double Jump[/u] - Jump a second time after leaving the ground. [u]Better Control[/u] - Upgrades Double Jump for better directional control while in the air. [u]Higher Jump[/u] - Upgrades Double Jump for even greater height. [u]Burst Glide[/u] - Replaces Double Jump with a speedy Warlock Glide ability. [b]Super:[/b] [u]Void Bow[/u] - You briefly summon a bow with three shots from the void itself. Consecutive hits on the same target will deal increased damage. [i](This super is not a one hit kill in Crucible. It will take at least two or a precision hit with the poison perk)[/i] [b]Super Modifiers:[/b] [u]Bowman [/u]- Increases to 5 bolts but reduces damage. Firing from the hip increase fire rate. [u]Assassin[/u] - Bolts deal poison damage over time, this effect can stack. [u]Trapper[/u] - Reduces total bolts to 2. The bolts stick to surfaces and can be detonated at any time after being fired. Super energy will not recharge until the bolts are detonated. Explosions deal massive damage and suppress enemies within range. [b]Melee Ability:[/b] [u]Shadow Bolt[/u] - Fire a single bolt from your void bow, hold the melee button to aim your shot. [b]Melee Modifiers[/b]: [u]Reaper [/u]- Getting a precision hit with Shadow Bolt increases all precision damage for a short time. [u]Plague [/u]- Killing an enemy with Shadow Bolt leaves a poison cloud that damages enemies that walk through it. [u]Piercer[/u] - Holding the aim button will gradually increase stagger and penetration for Shadow Bolt. [b]Perk Set 1:[/b] [u]Pale Rider[/u] - Killing an enemy with one of your abilities increases your movement speed and melee damage. [u]Wraith[/u] - Activating Void Bow instantly regenerates health and poisons nearby enemies [u]Diana's Gift[/u] - Gain one extra Shadow Bolt and one extra shot for Void Bow [b]Perk set 2:[/b] [u]Yama's Justice[/u] - Phantom Grenades spawn extra seekers and chase targets more aggressively [u]Nightingale[/u] - Carry two Raven Grenades and deal increased weapon damage while they are activated [u]Specter[/u] - Killing an enemy increases damage of Shadow Bolt for a short time. This effect can stack up to three times. [i](Stacks last for ten seconds)[/i]

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