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#feedback

Edited by burnzy_378: 2/27/2015 9:20:07 PM
9

Motivation for RNG

Hello, My question is the motivation for making the game rng. & how it actually works? I am a day one player, i have 3x characters. I do 3x nightfalls 3x vogs 3 x crotas and 3 x weeklies. I grind all week on roc. As we know there are 3 main guns in this game, icebreaker, suros and gjallahorn. I have neither. (Except ib as xur finally sold it) I have friends that have had 8 gjallas drop, i do nightfalls and get shards, which to any serious day one player is useless. I carry a person through, get more kills and the person under me gets gjallahorn (his 3rd that week) that is not RNG, statistically that makes no sense. So please, these are very common questions in the community. Why make it rng? How does it actually work? Why do people get repeated drops? Im told to keep playing and they will drop, but im on the verge of just giving up now. Kind regards and i look forward to a reply. Lots of love A frustrated confused titan
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#feedback

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  • It's a game. Not a job. The motivation is to play a fun game. Of course it gets boring when you "grind all week on ROC" and do all vaults three times. Pace yourself.

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  • those aren't the three main guns

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  • Casino algorithm is real my friend.

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    • I don't see why there can't be an added chance to earn/buy the certain exotic you may need. For example,put them at 300 coins or motes.or 2400 grimoire or whatever level/amount etc. At least then whilst your waiting for maybe a RNG drop you can be making progress towards an item.. I just think this gives players a reason to keep playing,rather than quitting because of RNG rage. My opinion anyway;)

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      • My first thought when I read the title was "these two concepts are mutually exclusive. RNG destroys all motivation." And you summed it up at the end there. "I'm told to keep playing and they will drop, but I'm on the verge of just giving up." That is precisely the red flag I have been trying to get the devs at Bungie to notice for months now, and I'm not even, how did you put it, a "serious day one player" because I still actually have need of ascendants, mostly energy but I do still have two characters under level 30 who couldn't' even begin to attempt CEHM to "graduate" into the realm of Radiant materials. The problem you have illustrated is that a purely RNG loot system is purely destructive to motivation. Players don't want to keep coming back to a game that is basically just "Roulette: FPS Edition." Gamers love a game that offer rewards that tier with the effort they invest. And more importantly, they love rewards that they KNOW they can get for performing specific tasks. They see something that makes them drool, they rush to the internet looking for some hint of where and how they can get one, and they will spend days, weeks, months, even years throwing themselves into the same task over and over again until they get that prize. But tell them "play any game mode for any amount of time and maybe, maybe, MAYBE you might get....SOMETHING!" and they'll say "I'll get..what, exactly?" "We don't know! You don't know! It could be an exotic! It could be a piece of level 6 armor that you haven't had any use for since the second week of the game's existence." "Well hell, why should I even try then?" "Because you MIGHT get what you want." Gamers don't want "might get." They want "Get got." We want goals we can set and then achieve. Not a severely skewed blindfolded dart toss. RNG kills motivation, because there is absolutely zero reward for skill or even determination. Boot up the game, call up a playlist, leave your controller on the chair and go binge watch a few series on Netflix and you'll have the same odds of getting your preferred loot as the guy who pulls all-nighters twice a week and spends every other waking hour throwing himself against the wall, racking up insane kill counts and flawless speed runs. And like you, quite frankly that sickens me and only serves to drive me away from the game, and I even have 2 of the 3 "Must haves" you listed and earlier today picked one up off my personal list with the Universal Remote. But that's about it. I don't throw myself into the grind. I'll try to get at least one character through the weekly for the strange coin, might do a few Vanguard bounties if I'm bored to boost my XP for motes of light, and then I let it collect dust until Xur sells something I want, or at least something I didn't already buy during the last dozen times he sold it. *coughfreakinsunbreakerscoughcough* But as far as throwing myself into the machine hoping to come out with an exotic or even a halfway-decent legendary that ISN'T an auto rifle or a piece of armor that only boosts auto rifle performance? Nope. It just isn't worth it.

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        • Xur has sold all 3 of them guns, & since your a "day one player" you should have them...

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          • Know the feel, no point "working" for it

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          • Don't play for a week, your first day back will be blessed by RNGeesus.

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          • Bump

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