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2/26/2015 5:53:13 PM
7

Class Advantages

I am just wondering what the advantages of each class are. This is for the people that don't have a hunter/warlock/hunter and want to make one. Also I just want to see what you guys think makes each class useful :D By the way this is not a "MasterRace" post because I believe each class is balanced in their ways. This is just a "cool perks" of X class and a useful post for those that want to make a certain character.

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  • Still wish we had separate class missions and story to them instead of the generic one we got. Pick hunter for scouting and hunting missions, titan for all out assaulting and general support for city skirmishes against the fallen. Warlocks have ahmakara missions and knowledge and intel based ones. Then the missions would end up meeting up and tying in to the general story. Have faction missions and separate bounties like IB where you can have PVE and PVP bounties and can re roll their guns and armor. Would of been so nice too. Btw i realized if you play the black garden mission and beat it. The cutscene has a warlock wearing the exoitc gloves for house of wolves..blue sunbreakers...so proof they were in the game already. Thanks bungie.

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    • Edited by Takai Ume: 3/2/2015 7:31:06 PM
      I personally have 1 of each classes, with both subs maxed out so I'll try and give an overview of them for you. Hunter Arcblade (short range offense/stealth) Pros: Invisibility can be obtained once the perk is unlocked, and an extended version even later, combined with gear, makes some areas easy to sneak through. It's super can be extended during hordes using the right build to last as long as you have enemies to kill, but it runs he risk of dying easily due to how close you sometimes have to be. Cons: Hunters are somewhat weak compared to other classes, taking more damage. It's super is limited by range, having to be next to your opponent generally to do damage. Yes it can have an extended "shock wave" type attack, but it's fairly useless against bosses and tier 3 ultras as most will kill you before you kill them. Some jumps will be harder to accomplish. Hunter Gunslinger (long range/brief high damage) Pros: The big seller for the gunslinger is the golden gun. Standard super gets you 3 shots that will kill most vanilla enemies in 1 shot, and is brutal in PvP. Has a higher defense than the arcblade class, and does more overall damage with it's super at range. Can string perks with kills to add stability to weapons for a brief time, as well as reload speeds. Overall better for gunplay. Cons: Throwing knives aren't consistent to use and essentially do nothing to higher level classes Summary: Hunters are good to get in and out fast, with or without being detected, and can do massive damage. They have weak defense though compared to other classes, and the supers are dependent on the enemy as to how they'll be effective. Personally, I run the arcblade, purely to go invisible, the supers in the class just don't do enough damage for me to really use. Arcblade can be used to go hidden though, that's about the only time I'll use it. Titan Striker (offensive tank) Pros: The stiker can take as much damage as it gives out, with an area super that can devastate enemies at all levels in a wide area. Punch things hard and take a beating. Cons: Can be fairly slow agility wise, and the super can be hard to aim at times the jump before will often bounce you off of a wall in tight spaces. Titan Defender (defensive support) Pros: The super "bubble", ward of dawn, can be used to block all incoming damage for a brief time, while all inside it, or pass through it, can gain temporary buffs to damage or defense. High defense, good grenade options. Cons: You won't be doing any damage with your super outside of the right helmet and enemies walking into it being blinded. This is purely for defensive and support type rolls. that also being said, while the super will stop incoming fire, it will not stop enemies from just walking into the bubble directly. Summary: Titans have 2 modes. Offensive tank, and defensive tank. Only one will do damage as far as supers go, but the defensive side is fairly sought after for raids. Good overall class, no real downside. Warlock Voidwalker (Ranged offensive) Pros: Voidwalkers can deal massive amounts of damage from close to long range with their nova bomb. Like the titan striker, it can do lasting small area damage. it can be in a single massive bomb or three smaller ones that can travel far and fast or close and wide. Grenades can also last in a small area and block off doorways. The melee seems to have a longer range than other classes as well. Cons: The Voidwalker is the glass-cannon of Destiny. It can do massive damage once per super, but it has low defense compared to the others. Good for high damage, other than that you better be good with your gun until it charges again. Warlock Sunsinger (Solar support) Pros: Sunsingers are all about 2 things. Self revive, and grenades. Self revive is awesome if you're running a nightfall and you can save it to not get wiped back to orbit. When you use radiance, all of your abilities cool down at a super fast rate. The last perk is 2 grenades, grenades that refresh super fast under radiance. All about that grenade spam. Lots and lots of grenade spam. Cons: Grenades can be hard to hit all the time. Outside of that it's all gun damage and saving a self res for when you or the team needs it. Summary: Again, Warlocks are glass cannons. Low defense but high offense. Self res is the highlight of the class and immensely useful if you use it SMARTLY. Something most players tend to not do. This is just my opinions of this from my experience. Titans are the most balanced, warlocks can deal some serious damage, and hunters are all about the stealth. Play around, find which one you like best, but don't be afraid to switch on the fly. Good Luck.

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      • According To Forums: TITAN : OP AS FLIBBER DIBBER WARLOKK: OP AS VALUS TA AREKS MASSIVE SPACE TURTLE PENIS HUNTER : OP AS COD SQUEEKRR That Is All.

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        • For Titans it's really just a tank. If you're playing smartly you can do nearly anything without self Rez or invisibility. The smash can do insane amounts of damage and can help in tight spaces. The grenades are all great, the flash bang grenade is awesome for PVE because you can blind all the enemies and unleash hell. As for the Lightning grenade, it wrecks in PVP it can get you more postmortem/normal grenade kills then you can count. I can't really recommend the others till I have maxed them out

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        • I can only really speak for hunters: Gunslinger offers quick and steady movement and damage. Using golden gun with combustion and keyhole is insane. Chain of woe and gunslinger trance reward the accurate fantastically. Bladedancer is great in PvP and PvE, as is the gunslinger. PvP I use backstab and one shot people with my melee, quick draw for instant ads, hungering blade for devastating super. And PvE I use all the invis perks. In the abyss I run max agility, full invis, and I just stomp through, bring a striker with you and when the thrall get to many in numbers just fist of havoc them or hungering blade them. (This means no stalker which I don't use until crota.) And then there's the unbeatable exotics. Symbiote is one of the best in game, third man is the bladedancer equivalent, ahamkara spine is a little lacking but still alright, alpha lupi is better for a medic bladedancer but all around useful, we don't talk about ats, dance machines are fantastic for PvP and now that the glitch is fixed good for end game, knucklehead is also great for PvP. Not to mention the new Hunter ahamkara boots we have coming, gives you an extra jump on your double jump? My God, hunters will be sniping from the pillar on b in the shores of time! I can't wait. Other classes are great too, but hunters are for me. The entire essence of them is just exactly how I wish to play, whether it be gunplay or character/roleplay.

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          • Hunters: Turn in visible or use golden gun to lay heavy damage on bosses. Warlocks: Can self rez so that they stop their team from wiping or, like hunters, use nova bomb to put out a massive amount of damage all at once. TItans: Can use the bubble to add: Armor, Damage, or bubble armor to their teammates. Or, HULK SMASH. That's just a very very brief over view of each class.

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            • I chose Titan for my class and being able to sheild everyone with buffs(for a limited time) is a great advantage in control games or during boss fights.Just my opinion.

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