So we all know that there's a third subclass waiting to be revealed but until then I spawned some ideas for the three new classes. Enjoy and yeah, it's pretty long...
• Stormcharmer (Arc, Warlock):
Super: Thunderbolt - You release several bolts of lightning dealing great damage in smaller bursts.
(Single use)
Melee: Electrify - Hits the enemy with static electricity which prevents them from using any of their abilities for a short amount of time.
Grenades:
Chain Grenade - Upon detonation this grenade link several enemies together sharing the damage. (Detonates upon impact)
Twister Grenade - Upon detonation this grenade creates a blade of lightning spinning twice dealing great damage with each blow.
(Detonates upon impact, strikes twice)
Tempest Grenade - Upon detonation this grenade creates a tempest dragging nearby enemies in close. Best used in obscured areas when you need enemies to reveal themselves. (Detonates upon impact, time limit)
• Timebender (Void, Hunter):
Super: Reality Cheat - You embrace the power of void dimensions making you able to create two timegates for you to leap through. [You can create as many as you'd like but there can only be two active] (Time limit)
Melee: Relapse - You immediately disengage from combat launching you several feet backwards.
Grenades:
Minion Grenade - Upon detonation this grenade creates a few heatseeking bombs which seek targets during a few seconds. (Detonated upon impact, time limit)
Time Bomb - You drop a trap of void energy at your feet that explodes with great power after a few seconds. (Time limit)
Gravity Grenade - Upon detonation this grenade makes your enemies unable to flee from combat, allowing you to take your sweet time.
[The effect can be compared to weight of darkness x10 in CE] (Detonates a brief second after thrown [like flash or incineration grenades], Time limit)
• Strategist (Fire, Titan):
Super: Flame Guard - You summon two mercenaries of fire to fight beside you for a short amount of time. Your guards help you deal up to 200% of your normal damage. (Time limit)
Melee: Snatch - Your melee hits replenish ammo for your primary and secondary weapons.
Grenades:
Heat Grenade - Upon detonation this grenade creates an energy field of heat damaging enemies who enter it. (Detonates upon impact, Time limit)
Firestarter Grenade - Upon detonation this grenade leaves a field of fire on the ground damaging enemies who walk upon it and grants them a short burn effect once they leave. (Detonates upon impact, Time limit)
Scorch Grenade - Upon detonation this grenades releases an explosion of great power damaging a bigger area than most grenades.
(Sticks to the targeted surface (not enemies though) but takes a few seconds to charge to full power)