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Destiny

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Edited by Superman Corps: 2/19/2015 4:23:40 AM
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Tower is at Colonia Tovar (in Venezuela)

[b]UPDATE 2/18/15[/b] [i][u]This post was acknowledged and given a shout out by Bungie's new Lore Master, John Ryan! He called the deductions in the post "impressive"! Check it out here:[/u][/i] https://twitter.com/John_J_Ryan/status/567505564066799617?s=17 Bungie- When I start talking about the mysteries of the game on chat, people stop nit picking the game and get really quiet and interested. The Tower is in Venezuela at the site of Colonia Tovar, a 19th Century German settlement that still exists today. It's actually been scientifically proven the Tower is in the Southern Hemisphere (the shadows on the ground move counter clock wise) How could the Cryptarch have coffee in Russia? You think he gets it from Amazon.com? We also know the Tower is very close to the equator because the sun is below the horizon nearly exactly the same amount of time it is above it. I found the[b] Easter egg[/b] you (Bungie) put on [b]Colonia Tovar's Wikipedia page[/b]. 5 is the [b]missing number.[/b] Gregor Rasputin was the [b]5th of NINE[/b] children. Again... When I start talking about [b]Colonia Tovar[/b], the Easter egg on its [b]Wikipedia page[/b], other aspects of the mystery like the significance of the [b]3 pyramids of Giza[/b], people stop complaining about their own little pet peeves with the game and get real quiet and and hang on every word. (This even happened during a particularly pissed off party after all the upcoming weapon changes were announced). When I can show people how many times the [b]3 pyramids[/b] are repeated in the game (and the tower alone not to mention warlock, Hunter, and Cryptarch emblems and the 3 pyramids on many ships including Aspect of Glass. If it looks like Adidas stripes it's actually the 3 pyramids), [b]the ferns in the tower[/b] (we're not in Russia anymore, Dorothy) the [b]Fallen being present in Egypt and Caracas[/b] (Colonia Tovar), the [b]crest of the City of Colonia Tovar and the banner for House of Winter[/b] and all the [b]TEMPORAL CAUSALITY LOOP[/b] (Rasputin did it) stuff.... [b]They love it. They can't get enough.[/b] I believe I'm the first one to find the Easter Egg on Colonia Tovar's Wikipedia ([b]"12346789 which number is missing?"[/b]), and I really don't see anyone else putting it all together the way I am. (It was there, it was removed yesterday by someone in Indiana, you can see that here: http://en.m.wikipedia.org/wiki/Special:MobileDiff/644365610 So, I think you should take someone on a Destiny: Mysteries & Legends [b]RIDE ALONG[/b]. (I wouldn't say no :-) [b]People would love it.[/b] [b]Colonia Tovar is 25 miles from Caracas[/b] (Cryptarch: "House of Winter found at the Ruins at Caracas. Were they there at the collapse?") [b]It is a settlement of people from Germany and maintains its German identity hardcore. It's called "The Germany of the Caribbean"[/b] (Cryptarch: "You don't speak pre-golden age German, do you Guardian? No, no one does.") [b]It was originally a coffee plantation.[/b] (Cryptarch: Can't stop now. Can't stop now. More coffee.") The Cryptarch's Grimoire Card says "[b]listen careful to his murmerings....he may be the first to understand"[/b]) Colonia Tovar is mainly known for 2 things: It's steadfast hold on its [b]German identity[/b], and its annual festival honoring the French [b]Saint Martin De Tours[/b]. Saint Martin was the patron saint of...(wait for it) [b][i]TRAVELERS[/i][/b]. He also had a "[b]Legendary Cloak[/b]" and was associated with the [b]Trinitarians[/b]. Their symbol, the [b]Shield of the Trinity[/b], can be seen on the floor tiles in the Speakers Observatory. [b]Does Colonia Tovar fit with the geography we see around the Tower?[/b] From Wikipedia: "The Colonia Tovar is located almost 2,200 m above sea level, in the [b]central coastal mountains of the Venezuelan Coastal Range[/b]. It is connected with [b]Caracas[/b] and La Victoria by road. Its climate is temperate mountain with daily thermal amplitudes of about 8 °C (46 °F), with a mean of 16.8 °C (62 °F), and [b]frequent mists[/b], especially at dawn and evening." [b][i]ADDITION[/i][/b]: A lot of people have asked to flesh out the ancient Egyptian facet of the mystery a little more here so here it is: I believe the story will involve ancient Egypt. The [b]3 Pyramids from Giza[/b] are everywhere in the game as is mentions of [b]Osiris[/b]. Osiris was a Egyptian deity. Read Osiris's Wikipedia: "was an Egyptian god, usually identified as [b]the god of the afterlife, the underworld and the dead. [/b]...Osiris was considered not only a merciful judge of the dead in the afterlife, but also the underworld agency that granted all life, including sprouting vegetation and the fertile flooding of the Nile River. He was described as the "Lord of love",[8] "He Who is Permanently Benign and Youthful"[9] and the "Lord of Silence".[10] The Kings of Egypt were associated with Osiris in death — as Osiris rose from the dead they would, in union with him, inherit eternal life through a process of imitative magic." Wikipedia then goes on to say: "Through the hope of new life after death, [b]Osiris[/b] began to be associated with the [b][i][u]cycles[/u][/i][/b] observed in nature." ([b]Rasputin's Temporal Causality Loop[/b] he's put our solar system into) The Cryptarch talks about the [b]Great Pyramid at Giza[/b] and how it's so amazing it faces [b]true north[/b] and that how crazy it is the Egyptians made that calculation when they did. Ultimately, I believe it will unfold that the Fallen were in ancient Egypt, look at [b]Egyptian hieroglyphics that have the wolf faced humanoids[/b] and then look at a [b]Fallen Captain[/b]. Follow me on Twitter: @SupermanCorps

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  • Cool

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  • So I'm curious, can the traveler be seen from the moon when looking at the earth in game? If so, wouldn't this answer the location question once and for all?

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  • Awesome find

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  • Sounds interesting, but I think you're giving Bungie more credit than they deserve. It's not unusual for someone to try to make sense out of nothing...I believe there's a word for that. Anyways, I believe a developed story is the last thing Bungie is worried about, especially with a bunch of people like yourself trying to make a story for them. Interesting stuff though.

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    • That's a pretty good find on your part. Great job. I think it's very likely that what you say is true. There are actually a few more things in relation to your post that should be noted, but we can talk about that privately. Once again, this is spectacular work. I would like to talk to you about this though, so send me a message at your convenience.

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    • Commenting for future reference.

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    • Great job man. @deej acknowledge this man and give him FOAF

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    • Wow, just wow. Mind blown right now. About to re read the whole thing. Amazeballs

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    • I will believe you if Bungie confirms this

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    • +1

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    • I love you for this

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    • Awesome. Glad to see someone made some sense of all those ramblings.

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    • You have some really great finds here, but you don't see one crucial problem. You said "I believe the story [b]will[/b] revolve around..." The story should already revolve around that. The game released without a story, that you could play, and a story that you could find through reading. If this was all in the game, I'd be happy, but it's not, and if you look at the game, remove any future plans, and look at it gameplay wise, it's a whole different story. I know, it's sad but true.

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    • Really good work, +1

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    • Edited by Doktimus Prime: 2/14/2015 7:47:22 AM
      Good job sir. Nice research. As you mentioned the info about Egypt, i got a hard on daydreaming about the pyramids and the surrounding area being a playable area. I imagined a scenario where you have to fight your way through one of the sandstorms that blow through the area intermittently, only being able to see thermal images of your enemies ( the Cabal). You come to a town and discover the Cabal are looking for a Golden Age relic gifted to humans by the traveler. Coming toe to toe with them in a close quarters environment to find the information they have, dinklebot accidentally activates a planetary alarm that sends the Vex and the Fallen to the area as well. Once you have the information and have fought your way through the town, you find that the relic was stashed somewhere within one of the pyramids. In order to get there, you have to cross a gigantic battlefield where all three races are waging all out war on one another. Tanks and walkers are present and you carefully destroy the ones in your way while trying to avoid drawing unnecessary attention to yourself. Once you reach the base of the pyramids, you find the entrance and dive deep into combat with the Cabal, who are already searching for the relic. After long battles you find the relic to discover it activates a planetary defense system. Once activated, there is a "minigame" where you use the system to destroy incoming ships from orbit. Once the sky is secure, you turn the system over to Rasputin to aid in his defense of the planet. This would obviously be a long level á la the Halo type story missions. I loved those missions. Some of them took an hour or longer to complete your first time playing. It was really engaging and rewarding to beat those missions in the harder difficulties. Tl;dr - The area surrounding the great pyramids would make a [b]badass[/b] story arc

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    • Someone please reply to my comment so I can find this later. Tell me I'm beautiful.

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      • Awesome work man! I want what you're on bro

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        • You got most of your shit from Wikipedia

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          1 Reply
          • Super ultra bump

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          • Nice

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          • ...................... I'm sorry but, HOLY MOTHEREFFIN SH!T!! Pardon my reaction, but your post just ranked number 1 on my forum experience. Great job, Love your logic, I'm following you from now on. PS: thank you for posting something great.

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          • .......... what is life

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          • Amazing

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          • I'll have whatever he's smoking :D

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          • Commented so I can read this tomorrow.

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            1 Reply
            • Great logic man. Very very interesting.

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