This week at Bungie, we’re preparing for a celebration.
The Tower is getting ready for the kickoff of Solstice of Heroes, starting next Tuesday, July 31. To keep the party lively, you’ll find bounties to help you track your Triumphs and new challenges for upgrading a new armor set. All the details are laid out in the Solstice of Heroes article. The event will run from July 31 until the weekly reset on August 28.
Today, we showed off what some of the new weapons and armor can do in Forsaken. We love it when the game does the talking. Here is a glimpse of some of the tools of the trade that arrive with Forsaken on September 4.
Full Stream Ahead
Ever since we started talking about the second year of Destiny 2, we’ve dropped a lot of hints about how the state of combat between Guardians will be changing. We know you have questions about how you’ll be using your weapons next season. How will you equip them? How will you customize them? How will you earn the ammunition you’ll need to use them?
Some of these things defy explanation, so we’ll demonstrate the performance of the new arsenal in real time. You are invited to watch us engage in combat—for science!
Joining us again in one of the hot seats will be full-time Senior Sandbox Designer (and part-time rockstar) Jon Weisnewski. He makes some promises that we’ll keep when we go live on stream.
Newsk: Hello friends! If you’re a sharp-eyed PvP enthusiast, you may have noticed from some Forsaken coverage that the weapons are doing a bit more damage than they do in the current version of Destiny 2. If you’re a seasoned Destiny 2 player, you may then extrapolate the possibility of a global lethality pass on weapons and abilities that may or may not be in the pipe to go live when Forsaken is released. I’m here to quickly confirm that, along with weapon slots and ammo availability, we have globally adjusted the “time to kill” in the Crucible. If you’d like more details, join us on stream and we’ll get into it! See you then!
And that’s just one question we’ll answer beyond the shadow of a doubt. Tune in for a full demonstration of perks, mods, loadouts, and everything else you’ll need to know to best your fellow players in battle. We can’t give you skill, but we can equip you with a pre-mission briefing.
Save the date, follow our channels, and prepare your favorite chat room snacks.
Back to the Lab Again
Crucible Labs has been on hiatus for a while. It’s time to start experimenting again. Senior Designer Andrew Weldon has the details about the new mode coming next and when you can expect to see it go live.
Andrew: Hello again!
Back in May, we launched the first Crucible Labs playlist with the game mode “Showdown.” As discussed in the following week’s TWAB, this was a good opportunity for us to test the playlist on a relatively safe baseline that we had mostly already shipped for Crimson Days and the standalone Doubles playlist. The first test served its purpose—we stood the system up and got great feedback on an in-development mode. We’ve also made one noteworthy change to Labs as a whole—with the 1.2.3 update, Labs matches will now also count toward your Valor ranking and will offer standard Crucible rewards at match complete!
Now that we’ve released that 1.2.3 update, we’re ready to deploy our next Crucible Labs experiment to you—“Lockdown.” Lockdown is a new 4v4 round-based Competitive mode that, like Control, is about capturing and holding zones. Unlike Control, your only score comes from playing the objective. Those of you from the Taken King/Rise of Iron era know this mode’s predecessor, the Control variant “Zone Control.” Here’s how it plays out:
Both teams start Lockdown with a “Progress” percentage of 0% displayed under the scoreboard. Once a team holds two zones, progress will begin ticking up for that team at a rate of 1% per second. There is no round timer—the first team to reach 100% will win the round, and the first to win three rounds will win the match.
That’s not all, though—if a team can successfully capture all three zones, they will instantly win the round, regardless of each team’s progress state. A well-coordinated push from your opponents will always be dangerous, which means you need to stay focused on your objective.
However, winning a round that way is not necessarily as simple as it might seem. To earn capture progress or win on the triple cap, you must hold uncontested zones. If a team holds two zones, you can fully halt their progress by contesting one or more zones (you’ll see “PROGRESS HALTED” display under the scoreboard to let you know this is happening). They won’t start earning score again until they clear you and your progress off the point(s). The same applies when going for the triple cap lockdown—the instant win only applies if all three zones are completely clear.
We’ve seen some really exciting matches play out from this ruleset internally, and we hope you have similar experiences out in the wild!
As with any Labs playlist, this mode is not final, and you may come across some tuning issues or bugs. Your most direct avenue for feedback on this mode will be in a new Labs thread on the Feedback forum, and we’ll be monitoring the conversation we see around the mode to pluck out actionable items for future iteration and polish.
We hope you enjoy this first look at the new mode—and you can play it right now.
Many Guardians have heard whispers on Io and rushed to investigate. Some of you encountered a long streak of Cabal drills—far too many Cabal drills. We did some investigating to see if this was a bug. Turns out there’s no bug, but the current random generator doesn’t do a good job of preventing streaks of either event.
We’re currently investigating ways to prevent these bad luck runs in the future. We did some simulations to see if there might be any more long streaks of one type of event in the forecast. We expect a few more outliers, but balanced with long streaks of only Taken Blight events. This activity will be available every week, and once you do unlock the Heroic version, it will stay unlocked. We will continue to monitor the situation. Happy hunting.
From Now Until Forsaken
Earlier this week, we published a new Development Roadmap. Previous editions of this forecast were more focused on our plans for the future. With our immediate future looking brighter—even with a darker story to tell—we’re using the Roadmap to telegraph the updates you’ll need to download before your second year of Destiny 2 can begin.
We’ve been pretty true to the plans we laid out in the last roadmap, but there were some new entries. As we do, today we’d like to provide some commentary on Director Updates and Milestones and Challenges Updates.
Two of the main functions of the Director have been to help players know what to do next and lead them to sources of more powerful gear. We have some new ideas for how we can better support these goals, so we’re changing the way those things work.
There will be three ways to acquire Powerful Engrams in Forsaken:
A whole new challenge system that will replace the way you have been tracking milestones.
Specific quests and bounties will provide better gear, indicated by their summaries.
New mysteries are rarer sources—but if we told you about them, they wouldn’t be mysterious.
Most of these sources of power will be refreshed weekly or daily. Some will be one-time sources.
Once these changes are deployed into the wild, the “Milestones Blade” will call attention to these activities:
Critical, required missions such as the main campaign or new subclass path pursuits
Next steps for quests or other aspects of the progression of your characters
Legacy milestones from Destiny 2 campaigns that aren’t becoming “challenges” or quests
Additionally, the layout of the Director will be updated to accommodate two new destinations: The Tangled Shore and the Dreaming City. You’ll obviously need to purchase Forsaken to visit them, but they’ll appear on the interface that we all see.
Today, we wanted to set some expectations for what’s changing, and why it was on the roadmap. You’ll understand the full experience for how these new (and improved?) features lead you on your journey to your maximum potential as a Guardian when you play. That’s always the best source of understanding. Plus, discovering the path is part of the fun.
Save the Dates
There are plenty more than just downloads that have to happen before Forsaken launches. With Gambit as our special cargo, we’re heading to gamescom, where we will make some important announcements. We’re going to PAX West, where we’ll mix it up with the community (and, yes, play some Gambit) one more time before launch. As always, there will be fun things happening in the game to keep you challenged and entertained as you count down the days until September 4.
Check out our August calendar of events in the game and in real life.
The Sacred Texts!
A popular request among Guardians is to see the Grimoire committed to print. Today, we are proud to announce an upcoming Destiny Grimoire Anthology.
Until now, the myths, mysteries, and machinations of the Destiny universe were found hidden throughout the worlds—enticing threads that hinted at a greater tapestry. The Destiny GrimoireAnthology weaves tales from multiple sources together for the first time, casting new light on Destiny’s most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy.
Each unique volume intends to illuminate a facet of the world, and the complete anthology will confirm and challenge players’ thoughts and assumptions about what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.
The first volume is titled Dark Mirror and available for preorder on the Bungie store. Look for it this fall wherever books are sold. It will also be published in additional languages and available in additional regions to be announced.
Service Guarantees Citizenship
There are many ways we collaborate with our players to make a better game. We pore over feedback loops from multiple sources on the internet. We contract notable experts among you to join us as testers for a limited run. Sometimes, we’ll even host a summit in our studio to dig into our future plans. Those measures, while effective, unfortunately don’t stand a chance of including everyone.
Bungie User Research casts a wider net. Willing test subjects complete online surveys. There are even occasional invitations to visit our studio and step into the lab to sample something in development. The registration questionnaire has been updated with new data points that we’d love to know about you. If you’re already in our database, hit it again. If you didn’t know about this opportunity to do your part, this is your chance to sign up for a future testing opportunity.
New Monarchy claimed the third and final Faction Rallies victory of Season 3. They were dominant in previous seasons but were winless coming into this one. The faction managed to squeak out a victory despite Dead Orbit having more players pledged. It’s about action, not promises.
This is the Player Support Report.
Tuesday Morning Glory
This week, Destiny Player Support became aware of an issue impacting the Glory bonuses earned by players who were completing three or more Competitive Crucible matches a week.
With the launch of Crucible Ranks in Season 3, it was intended that players who were Fabled rank or below would receive a bonus allocation of Glory points following the weekly reset of any week during which they completed three or more Competitive matches. After investigating player reports regarding this feature, we have determined these Glory rank packages are not being granted as intended.
While we’re working with our Crucible team to investigate this issue, players should expect that this issue will persist for the remainder of Season 3. Players who are aiming to unlock Glory rank–based rewards for Season 3 should plan their Crucible play accordingly.
Next week we’re deploying Destiny 2 Hotfix 184.108.40.206 to players. This hotfix is the final barrier between players and the launch of Solstice of Heroes, and all players will need to install this hotfix before they can join the celebration. Provided below is a brief timeline of this deployment.
On Tuesday, July 31, 2018:
9 AM PDT: Destiny 2 Hotfix 220.127.116.11 will become available to all players.
9–10 AM PDT: Players will be prompted to accept Hotfix 18.104.22.168 as they return to orbit after completing activities.
10 AM PDT: All players who have not yet accepted Hotfix 22.214.171.124 will be removed from activities and returned to the title screen to take this hotfix.
Next Tuesday, July 31, 2018, Solstice of Heroes will kick off in Destiny 2. Before this event goes live, here are a few points of vital information:
Before attempting to complete a Triumph, players should make sure they have acquired it from the Statue of Heroes. Some Triumphs may need to be completed again if the Triumph is not in the player’s inventory at the time of completion.
For Moments of Triumph, adventures and Region Chests are tracked by the character that has completed the most of them, and they are not tracked account-wide. Players who encounter issues making progress toward these Triumphs should make sure they are playing on the character that has made the most progress toward these Triumphs.
Progress toward Triumphs and event rewards may be lost if players delete any characters on their account. For the best experience, it is recommended that players do not delete any characters until all desired rewards have been redeemed and Solstice of Heroes concludes on August 28, 2018.
Since the reveal of Destiny 2: Forsaken, players have asked whether or not Cayde’s Exotic Stash will be included with pre-orders directly from platform online marketplaces. We can confirm that this pre-order bonus will be available to all players who purchase through the PlayStation, Xbox, and Battle.net online stores before launch.
Additionally, shown below is what players can expect to become available to them in Year 2, based off of title ownership:
For information on purchase eligibility from other retailers, players should visit the official destinythegame.com page.
Smoke and Mirrors
Welcome to the most exciting section of the TWAB! This is where we get to honor you, the players, for creating kick-ass videos. Every week, we pick our favorites and send the creators a special emblem. If you think you can create something to catch our eye, post it to the Creations page. Now, let’s bring out this week’s champions.
Movie of the Week: We Were Here II
Honorable Mention: Bad Day
Before we go, here is a quick peek at last week’s top scorers in the Nightfall.
Game Informer is wrapping up its month of Forsaken coverage. You can read and watch all of it on this handy hub page the magazine set up. Tomorrow, Game Informer will be finishing up with a podcast featuring Game Director Steve Cotton and Project Lead Scott Taylor. We know you still have questions. We are a little more than a month out, and will start diving into more details as we draw closer. The stream on August 7 will shine a light on many topics you’re curious about regarding the future of combat in Destiny 2.
As mentioned above, Crucible Labs is live right now! I’m going to play some Lockdown.