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Items Collected
2270 / 3265
Discipline Mod
Strength Mod
Intellect Mod
Mobility Mod
Recovery Mod
Resilience Mod
Arc Resistance
Solar Resistance
Void Resistance
Minor Resist
Major Resist
Boss Resist
Enhanced Relay Defender
Active only in the "Garden of Salvation" raid.
Enhanced Voltaic Mote Collector
Active only in the "Garden of Salvation" raid.
Enhanced Resistant Tether
Active only in the "Garden of Salvation" raid.
Enhanced Voltaic Ammo Collector
Active only in the "Garden of Salvation" raid.
Relay Defender
Active only in the "Garden of Salvation" raid.
Voltaic Mote Collector
Active only in the "Garden of Salvation" raid.
Resistant Tether
Active only in the "Garden of Salvation" raid.
Voltaic Ammo Collector
Active only in the "Garden of Salvation" raid.
Supreme Nightmare Banisher
Supreme Nightmare Crusher
Supreme Nightmare Breaker
Enhanced Nightmare Banisher
Enhanced Nightmare Crusher
Enhanced Nightmare Breaker
Nightmare Banisher
Nightmare Crusher
Nightmare Breaker
Riven's Curse
Transcendent Blessing
This is a consumable armor mod, which can be inserted into only one piece of armor at a time. Replacing this mod with another mod destroys it. Dismantling armor containing this mod refunds the mod.
Taken Armaments
Taken Invigoration
Taken Barrier
Taken Repurposing
Fallen Armaments
Fallen Invigoration
Fallen Barrier
Fallen Repurposing
Empowering Largesse
Radiant Largesse
Embraced Largesse
Striking Hand
Shielding Hand
Giving Hand
Power Overwhelming
Energized
Emperor's Shock
Emperor's Blaze
Emperor's Balance
Hive Armaments
Hive Invigoration
Hive Barrier
Hive Repurposing
Taking Charge
Shield Break Charge
Empowered Finish
High-Energy Fire
Quick Charge
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor.
Striking Light
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor.
Heavy Handed
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor.
Powerful Friends
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor.
Heal Thyself
This mod's effects stack with other copies of this mod.
Firepower
This mod's effects stack with other copies of this mod.
Blast Radius
This mod's effects stack with other copies of this mod.
Charged Up
This mod's effects stack with other copies of this mod.
Protective Light
Extra Reserves
Precisely Charged
Stacks on Stacks
Concussive Dampener
Prized Shooting
Global Reach
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Blessing of Rasputin
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Modular Lightning
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Strength of Rasputin
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Burning Cells
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Wrath of Rasputin
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Cellular Suppression
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Power of Rasputin
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Warmind's Protection
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
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