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Taking Charge
Shield Break Charge
Empowered Finish
High-Energy Fire
Quick Charge
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor, or when at least one other Arc Charged With Light mod is socketed into another piece of armor you are wearing.
Striking Light
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor, or when at least one other Arc Charged With Light mod is socketed into another piece of armor you are wearing.
Heavy Handed
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor, or when at least one other Arc Charged With Light mod is socketed into another piece of armor you are wearing.
Powerful Friends
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor, or when at least one other Arc Charged With Light mod is socketed into another piece of armor you are wearing.
Heal Thyself
This mod's effects stack with other copies of this mod.
Firepower
This mod's effects stack with other copies of this mod.
Blast Radius
This mod's effects stack with other copies of this mod.
Charged Up
This mod's effects stack with other copies of this mod.
Protective Light
Extra Reserves
Precisely Charged
Stacks on Stacks
Global Reach
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Blessing of Rasputin
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Light of the Fire
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Warmind's Light
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Grasp of the Warmind
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Modular Lightning
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Strength of Rasputin
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Sheltering Energy
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Chosen of the Warmind
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Burning Cells
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Wrath of Rasputin
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Fireteam Medic
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Rage of the Warmind
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Incinerating Light
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Cellular Suppression
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Power of Rasputin
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Warmind's Protection
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Warmind's Longevity
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Light from Darkness
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
Swift Charge
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor, or when at least one other Arc Charged With Light mod is socketed into another piece of armor you are wearing.
Lucent Blade
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor, or when at least one other Arc Charged With Light mod is socketed into another piece of armor you are wearing.
Reactive Pulse
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor, or when at least one other Arc Charged With Light mod is socketed into another piece of armor you are wearing.
Radiant Light
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor, or when at least one other Arc Charged With Light mod is socketed into another piece of armor you are wearing.
Sustained Charge
This mod's effects stack with other copies of this mod.
Argent Ordnance
This mod's effects stack with other copies of this mod.
Kindling the Flame
This mod's effects stack with other copies of this mod.
Supercharged
This mod's effects stack with other copies of this mod.
Precision Charge
This mod imposes a stat penalty when socketed in exchange for a reduced energy cost.
Surprise Attack
This mod imposes a stat penalty when socketed in exchange for a reduced energy cost.
Energy Converter
This mod imposes a stat penalty when socketed in exchange for a reduced energy cost.
Charge Harvester
This mod imposes a stat penalty when socketed in exchange for a reduced energy cost.
Elemental Charge
Picking up an elemental well grants energy to your ability with the lowest current energy. Picking up an elemental well whose element matches your subclass damage type grants energy to all of your abilities.
Elemental Ordnance
Picking up an elemental well grants energy to your ability with the lowest current energy. Picking up an elemental well whose element matches your subclass damage type grants energy to all of your abilities.
Elemental Light
Picking up an elemental well grants energy to your ability with the lowest current energy. Picking up an elemental well whose element matches your subclass damage type grants energy to all of your abilities.
Elemental Armaments
Picking up an elemental well grants energy to your ability with the lowest current energy. Picking up an elemental well whose element matches your subclass damage type grants energy to all of your abilities.
Font of Might
Picking up an elemental well grants energy to your ability with the lowest current energy. Picking up an elemental well whose element matches your subclass damage type grants energy to all of your abilities.
Font of Wisdom
Picking up an elemental well grants energy to your ability with the lowest current energy. Picking up an elemental well whose element matches your subclass damage type grants energy to all of your abilities.
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