4/14/2014 2:49:10 AM PermalinkI totally forgot Halo's HUD , I always got the skull to remove it
Edited: 4/13/2014 8:00:50 PM PermalinkIn the game play vid you get to see the hud with the mini map and ammo count with which weapin your holding and what looks like your powers availibility. So you start up your console, you will be taken to the screen in the screen shot your provided. From there you choose the selected game type/mode from the selection on the left. The game then loads to the destination best suited for the selection you made. My guess of course. As for the hud, I seen some where on here a Forum about this but it was off topic since the conversation had been carried away from the origional point of the thread. The hud will be invisible all but your minimap untill a action is preformed then it reveals itself, this option can be turned on and off in the interface. I have searched for this post but with no luck. Tru or not no 1 knows since Bungie has not released much info on this.
4/13/2014 8:34:19 PM PermalinkI like the direction Bungie is headed with Destiny. Clean, minimalist, streamlined, and nonintrusive.
4/13/2014 8:00:12 PM PermalinkThe bit with the ghost makes it sound very much like how dead space handled inventory and stuff.
4/13/2014 7:05:02 PM PermalinkJust throwing it out there, but Bungie had nothing to do with Halo 4, we do not speak of that game here. On a side note; I really like Dead Space's UI.
4/13/2014 7:11:12 PM PermalinkIm curious to see where the healthbar will be and also hopefully they have it to where when u walk in an area the hud will tell u the name of that area, also we do know that the hud will alert u if ur in a public or non public area and it obviously alerts u when a public even is going on so im guessing its a smart hud
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There is one topic that hardly ever comes up on these forums, but for me personally it is something that could either make or break the experience. I'm talking of course about the User Interface, and the HUD. Bungie's Halo titles had an amazing HUD. It was simple, and it did what it needed to do. With still very little game footage, especially PvP, I am slightly concerned about what the HUD will contain. Halo 4's HUD had too much going on, and sometimes I found it to be a distraction. The other thing that Bungie has been VERY tight lipped on is the User Interface. The "menus" if you will. While we all know that Bungie has said that Destiny will not contain menu screens, we do know that there is a world map, and there are is [url=http://i294.photobucket.com/albums/mm91/Mangerman/DestinyMenu_zps3a7c3751.png]this image here.[/url] I am curious as to how the transition between these elements and the gameplay will work. For example, maybe when we call up the map our ghost will appear in front of us and project the map onto our screens. What do you think will happen? Do you have any interesting ideas about how these elements will work? Edit: I know Halo 4 wasn't developed by Bungie. I believe that 343 Industies took the UI for Halo 4 in the wrong direction, and Halo 5 should be cleared up a little.