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originally posted in:MSXL
Edited by Shai Hulud: 9/14/2014 4:37:42 PM
3

Thoughts on Destiny (updated)

I'm in the early missions of Venus, currently, and at level 14 (I'm assuming that this is about a halfway point), and I've been wondering to myself today, [i]what's wrong with this game?[/i] The answer isn't really obvious and is hard to put into adequate words. Anyway, I love most things about this game. The world, the mechanics, the enemies, the multiplayer... but what I find lacking is the story. This isn't something I'd expect from a Bungie game. It's not that the story is bad, it simply isn't there, at least not in the magnitude I would assume to exist for a game that's nearly an MMO. Aside from your Ghost and a couple others that barely have anything important to say, where are the characters? Where's the narrative, aside from constantly repeated vague information regarding Light vs Darkness? Is this a consequence of Staten leaving Bungie during the game's development? I'm not trying to sound like a downer; I just want to see if anyone has similar thoughts. I'm no stranger to games with a make-your-own-narrative approach, such as Dark Souls, but Destiny doesn't strike me as implementing this very well, if that's what its goal was. Where Dark Souls had little-to-say NPCs that at least conveyed a strong sense of beaten-down foreboding, Desitiny's are pretty emotionless. It's hard to get a sense of urgency in terms of the ominous Darkness threat when the general responses an NPC will give you makes you think that they don't really care that much. Even Dinklage, as much as I love him in movie roles, is a little too emotionless in his delivery of Ghost lines to make me really care for my little companion. Perhaps that's the point, since he's a machine, but that fact doesn't really help. I find myself wishing that there were things to read in this game, even if the NPCs remain poorly developed. I have plenty of imagination to assume what little the game offers in terms of narrated history (pre-Collapse glimpses based on landscapes and bits that must of happened during the war that caused the Collapse), but it would be nice to stumble across some readable terminals that give at least a little detail. One thing that Destiny's "story" will certainly bring is some really good fan fiction, I'm sure. Regardless, I'm sure that this game will be plenty of fun to continue playing for a while. The grimoires do help, but it's not quite enough for me; am I asking for too much? I just hope that I don't have to shell out a buttload of cash for expansions later on, if THATS where Bungie decided to hide their story. I would say please don't post any spoilers, but somehow I don't think that this game actually has anything to be spoiled. Edit: Here's an [url=http://www.forbes.com/sites/jasonevangelho/2014/09/10/destiny-leaves-the-storytelling-to-its-players-and-its-a-better-game-for-it/]article[/url] that offers a clear counterpoint to my argument above. I agree with the author on the possible point to an over-simplified narrative, but I guess the implementation in this case doesn't work so well for me. Update: Now that I've "finished" the "story," I know I've never been this disappointed in a game. It is FUN to play, and that is it. Everything else just makes you feel like being on the interior of an empty, albeit very beautiful, shell. I'm relieved to see that reviewers are giving the game 6/10 for the same reasons. I don't understand how you make such an expensive game and put very little effort into detail, unless you're just money-grabbing from your consumers; I expected more from Bungie... Marathon was a better game than Destiny.

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  • Yep, you are spot on. I've written two articles on several of Destiny's lacking features, (one of which was [url=http://tay.kotaku.com/you-shouldnt-give-up-on-destiny-just-yet-1634394198]just featured[/url] on Kotaku today) and trust me, you're not alone. The story-telling is non-existent, which Bungie expecting you to spend hours reading grimoire cards that they couldn't even add to the game itself. Even if they did add the ability to view those cards in-game, that doesn't excuse the complete lack of exposition, poor dialogue, bad characters, etc. Do I still enjoy this game? Absolutely. Am I even remotely invested in the story or universe? Not even slightly.

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    3 Replies
    • Edited by JAY132: 9/29/2014 11:43:21 PM
      The Vault of Glass - oh man, what a treat. One of the best, most intense few hours I've ever spent in an FPS. I've never enjoyed team-work so much, since those big team games we played during Halo 2. Ash55, Giga Phil, Comrade Max, Old Papa Rich, a random French guy from the forum, and myself, just completed it earlier tonight - that memory will stay with me for a long, long time. 'Normal' (lol) difficulty, I got 9 ascendent shards and 3 energies, as well as an amazing purple scout rifle that has SOLAR damage (primary with solar!), and the THUNDERLORD of Joe Staten demo-fame! :D Check my legend to see the gear. A SOLAR scout rifle - the nightfall challenges are getting easier by the hour, nevermind day! Seriously amazing this last week. I've got exotics coming out of my ears (Suros Regime, Thorn, Bad Juju, Invective, Pocket Infinity, Super Good Advice and now Thunderlord), and have had amazing luck with loot drops. If I had to describe where I am with Destiny right now, I'd say my plate is still half-full, but my fist is already banging the table in time with me shouting for MORE! lol I really am buzzing right now, tonight was absolutely amazing. :)

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    • My only comment on Destiny, is through the eyes of someone who despised the look of the game, right up until the moment he played it during the beta. Since then, I've fallen completely in love with Destiny, for the exact opposite reasons I love Halo. Honestly, I don't care about the story at all. In that regard, I've been enjoying hearing the Dinkledroid - it makes me laugh. The reason I love Destiny, is the exquisite gameplay. To finally have a shooter, and one that feels like Halo to boot, that requires us to actually have roles similar to those seen in World of Warcraft, has been nothing short of exhilarating. I'm going to stick my neck out a bit here, and say something that might be completely wrong, even though I feel really confident about being absolutely right with it. Destiny is a game that comes alive with real friends. Not just people you've added over the years, who you play with at most once a week, I'm taking about friends who know what you're going to do in a game before you've even done it. I'm extremely lucky to have this with about a handful of people, and from that perspective, this game is rivaled by only GTA Online in terms of fun. Strikes are the most fun I've had in a shooter for years. A mode in which you benefit greatly from having people of different classes, playing different roles. My favourites are The Devil's Lair, The Nexus, and finally, the best of the lot (and no, this isn't a stealth dig at the Xbox - it makes me sad you guys won't be able to play this for a while), The Dust Palace. Dust Palace concludes with [spoiler]a fight against three of the small Cabal troops (the small ones that kinda-sorta look a tiny bit like Jackals), except they have an enormous amount of health, and each one has a shield that is unique to itself - arc, void and solar.[/spoiler] Take my advice, when it becomes available to play on Xbox, do so immediately, as it's the best AND, the prettiest. Mars ftw. :) So yeah, Destiny is really something. I find grinding a lot of fun by myself, but there's no denying that the story is non-existent, but I'm just not bothered. As someone who has people more akin to being like family than friends, people who're Halo fans to the extreme, this game is just perfect. Final thought - taking into account how bad the story is, I can honestly say I'm genuinely worried for Destiny's future. No Joe Staten, and no Marty (forgot to Menton the music - wow, how does Marty keep raising the bar so much?!). Very worrying really.

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