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externalmemory
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[quote]First, every activity in Destiny needs to have a fictional basis in the universe.[/quote] Agreed. And that's easy given everything but competitive multiplayer involving killing other Guardians. Destiny's in a different position from past Bungie titles in that you go somewhere to do something rather than selecting it from a menu. Beyond that, though, I don't really feel the need to stick any compelling fictional wrapper on some arena / coliseum / combat zone experience. You're fighting other Guardians for fun and prizes; dying by alien NPC hands might be serious business, but killing your friends enemies and your friends is good sport. There will be some fourth wall breakage. [quote]Second, rewards from playing any mode need to be relevant to other activities.[/quote] [quote]Blurring the lines between modes can cause problems, but if done properly, players won't feel like they are wasting their time by diverting their attention from their main activity.[/quote] On the subject of doing things properly I'd say the time invested and value of the rewards (apart from the gameplay itself which should be its own reward) should be equivalent across different activities. None of this farming for x's payouts to use in y that seems designed to bolster lower populations in x activity. [quote]Finally, Destiny needs to evolve and grow as time goes on.[/quote] Without gating off a campaign worth of content that players expect to be available at launch into episodes you have to wait for. That means a lot of extra work on the part of Bungie, and it also means that the core story and campaign that the game ships with [i]does[/i] need to have a sense of being bookended with that last main chapter.